28 Mar
2024
28 Mar
'24
3:54 p.m.
Compilation output from D3D10CompileEffectFromMemory() always contains $Globals buffer, even if it's empty. That matches behaviour of 33-39 compilers. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> -- v3: d3d10/tests: Add a test for effect compilation containing empty buffers. d3d10: Use older compiler for D3D10CompileEffectFromMemory(). https://gitlab.winehq.org/wine/wine/-/merge_requests/5415