Giovanni Mascellani (@giomasce) commented about libs/vkd3d/resource.c:
+ if ((vr = VK_CALL(vkInvalidateMappedMemoryRanges(resource->device->vk_device, 1, &vk_range))) < 0) + ERR("Failed to invalidate memory, vr %d.\n", vr); +} + +static void d3d12_resource_flush(struct d3d12_resource *resource, uint64_t offset, uint64_t size) +{ + const struct vkd3d_vk_device_procs *vk_procs = &resource->device->vk_procs; + VkMappedMemoryRange vk_range; + VkResult vr; + + if (d3d12_heap_get_memory_property_flags(resource->heap) & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) + return; + + d3d12_resource_get_vk_range(resource, offset, size, &vk_range); + if ((vr = VK_CALL(vkFlushMappedMemoryRanges(resource->device->vk_device, 1, &vk_range))) < 0) + ERR("Failed to invalidate memory, vr %d.\n", vr); Minor, but we're flushing here, not invalidating.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/131#note_28324