Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
+ return shader_sm6_block_handle_blockinfo_record(block, record); + + return true; +} + +static bool shader_sm6_read_unabbrev_record(struct vkd3d_shader_parser *parser) +{ + struct vkd3d_shader_sm6_parser *sm6 = vkd3d_shader_sm6_parser(parser); + struct vkd3d_shader_sm6_block *block = sm6->current_block; + struct vkd3d_shader_sm6_record *record; + unsigned int code, count, i; + + code = shader_sm6_read_vbr(parser, 6); + + count = shader_sm6_read_vbr(parser, 6); + if (!(record = vkd3d_malloc(sizeof(*record) + count * sizeof(record->operands[0])))) `record` is leaked if `shader_sm6_block_add_record()` fails when calling `vkd3d_array_reserve()`.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/44#note_12960