11 Jul
2024
11 Jul
'24
12:29 p.m.
On Thu Jul 11 12:29:53 2024 +0000, Tatsuyuki Ishi wrote:
Like Alcaro said, you need to focus on some kind of benchmark (even just one) that directly represents a user journey, not microbenchmarks. For example, if you are experiencing slowness or jitter in some game, then you can measure frame time and/or standard deviation and see if you can make a statistically significant difference. FWIW, I don't think we have evidence that suggest noticeable slowness or jitters are coming from pthread_mutexes. Once again I ask you to refuse empty comments containing **obvious things**.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/6031#note_75907