3 Nov
2022
3 Nov
'22
12:17 p.m.
Giovanni Mascellani (@giomasce) commented about programs/vkd3d-compiler/main.c:
"d3dbc", "Legacy Direct3D byte-code.\n" " This is the format used for Direct3D shader model 1, 2, and 3 shaders.\n", true, VKD3D_SHADER_TARGET_SPIRV_BINARY}, + {VKD3D_SHADER_SOURCE_DXBC_DXIL, + "dxbc-dxil", "A 'DirectX Intermediate Language' shader embedded in a DXBC container.\n" + " This is the format used for Direct3D shader model 6 shaders.\n", + true, VKD3D_SHADER_TARGET_SPIRV_BINARY},
We probably want to indicate `VKD3D_SHADER_TARGET_DXIL_ASM` as default target. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/44#note_12956