Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
13 Feb
2024
13 Feb
'24
11:49 a.m.
On Sun Feb 11 16:37:35 2024 +0000, Petrichor Park wrote:
What would make `vkd3d_string_buffer_printf` better? It looks like `hlsl_sprintf_alloc` just forwards to that inside and I don't see what I would be writing that would be better. Because you can call `vkd3d_string_buffer_printf()` repeatedly on the same buffer, so you don't need a final `hlsl_sprintf_alloc()` just to stitch the two strings together.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_60985
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Giovanni Mascellani (@giomasce)