Re: [PATCH v3 0/6] MR697: Implement d3dx10 effect creation for compiled shader.
27 Aug
2022
27 Aug
'22
7:25 p.m.
v2: * Move test_fx_source above its byte code. * Correct "texture" typo. * Use "memcmp()" instead of "memcmp() != 0". * Drop last commit. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/697#note_7096
1206
Age (days ago)
1206
Last active (days ago)
0 comments
1 participants
participants (1)
-
Ziqing Hui (@zhui)