[PATCH 0/1] MR520: tests/shader-runner: Fix the arithmetic-int-uniform int64 abs expected results.
From: Conor McCarthy <cmccarthy(a)codeweavers.com> --- tests/hlsl/arithmetic-int-uniform.shader_test | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/hlsl/arithmetic-int-uniform.shader_test b/tests/hlsl/arithmetic-int-uniform.shader_test index 0463b27e7..c1b0e8abb 100644 --- a/tests/hlsl/arithmetic-int-uniform.shader_test +++ b/tests/hlsl/arithmetic-int-uniform.shader_test @@ -195,4 +195,4 @@ float4 main() : SV_TARGET [test] uniform 0 int64_t2 5000000000 -7000000000 todo draw quad -probe all rgba (5.0, 7.0, 0.0, 10.0) +probe all rgba (5.0, 7.0, 0.0, 0.0) -- GitLab https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/520
This merge request was approved by Henri Verbeet. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/520
participants (3)
-
Conor McCarthy -
Conor McCarthy (@cmccarthy) -
Henri Verbeet (@hverbeet)