Re: [PATCH v5 0/1] MR80: vkd3d-shader/hlsl: Support reflect() intrinsic.
15 Feb
2023
15 Feb
'23
1:55 p.m.
On Wed Feb 15 13:55:41 2023 +0000, Nikolay Sivov wrote:
Hi, @giomasce. Is anything blocking this MR? I'd like to see more tests that `reflect()` really behaves like on native with different types combinations. For example, what happens if you call `reflect()` on a `float` and a `float2`? Or on a `float2` and a `float3`? From my tests, it seems that the current implementation is correct, but it would be nice to have this shown by tests, so that we don't regress it in the future. It should be quite a quick thing to do.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/80#note_24372
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Giovanni Mascellani (@giomasce)