Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
15 Feb
2024
15 Feb
'24
7:21 p.m.
On Tue Feb 13 11:53:39 2024 +0000, Giovanni Mascellani wrote:
You'd rather need to remove the `todo(sm<6)` annotations that Conor left behind, once (with your patches) that feature is available in the HLSL compiler. Aha I think I get it. The todo indicate it's not yet implemented, but I'm implementing it?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_61360
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