Re: [PATCH v2 0/7] MR9034: d3dx10: Add support for creating textures from images using shared code.
On Mon Sep 29 21:59:33 2025 +0000, Matteo Bruni wrote:
Just a question in passing, unrelated to the patch: do we know if `D3DX10_FILTER_POINT` is actually the default filter? I've yet to find any explicit mention of the default filter type for d3dx10/d3dx11 in the documentation, but I doubt that it's a point filter :) I intend on writing some tests to try and figure it out now that I have some understanding of the different filter types.
Since we don't handle the `Filter` member in the passed in `D3DX10_IMAGE_LOAD_INFO` and the default type is unknown, I've just defaulted to point here. I can print a `FIXME()` somewhere around here if that'd help clarify, or maybe a code comment. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/9034#note_117155
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Connor McAdams (@cmcadams)