Re: [PATCH v4 0/1] MR632: vkd3d: Implement d3d12_command_list_OMSetDepthBounds()
14 Feb
2024
14 Feb
'24
10:43 p.m.
A points that might require some more work: * According to Microsoft docs, NaN values are automatically mapped to zero. I can't quickly find any hint in the Vulkan specs of how NaN values are supposed to be handled, so I would assume that nothing is enforced and we should do the mapping ourselves. * Vulkan extension `VK_EXT_depth_range_unrestricted` should be detected and enabled to set the bounds freely. * Conversely, availability of this feature should be advertised with `DepthBoundsTestSupported` in `D3D12_FEATURE_DATA_D3D12_OPTIONS2`. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/632#note_61243
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Giovanni Mascellani (@giomasce)