[PATCH 0/1] MR4124: wined3d: Use debugstr_fourcc instead of debugstr_an.
From: Alex Henrie <alexhenrie24(a)gmail.com> --- dlls/wined3d/shader_sm4.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 74391cc1be8..f76bd693b3b 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -2070,7 +2070,7 @@ static HRESULT shader_dxbc_process_section(struct wined3d_shader *shader, unsign break; default: - TRACE("Skipping chunk %s.\n", debugstr_an((const char *)&tag, 4)); + TRACE("Skipping chunk %s.\n", debugstr_fourcc(tag)); break; } -- GitLab https://gitlab.winehq.org/wine/wine/-/merge_requests/4124
This merge request was approved by Zebediah Figura. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/4124
This merge request was approved by Jan Sikorski. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/4124
participants (4)
-
Alex Henrie -
Alex Henrie (@alexhenrie) -
Jan Sikorski (@jsikorski) -
Zebediah Figura (@zfigura)