Re: [PATCH v11 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
8 Apr
2024
8 Apr
'24
2:08 p.m.
Which complications would those be?
ResolveSubresource(), which I think we would also need in D3D12. It can be done but do we need it? -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/734#note_67255
623
Age (days ago)
623
Last active (days ago)
0 comments
1 participants
participants (1)
-
Conor McCarthy (@cmccarthy)