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[PATCH v2 0/1] MR962: wined3d: Use...

[PATCH v3 0/5] MR25: vkd3d-shader/hlsl: Implement asuint() and completely move init_node() to hlsl.c.

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  • Giovanni Mascellani (@giomasce)
  • Henri Verbeet (@hverbeet)
  • Zebediah Figura
  • Zebediah Figura (@zfigura)