Re: [PATCH v11 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
8 Apr
2024
8 Apr
'24
2:48 p.m.
Which complications would those be?
ResolveSubresource(), which I think we would also need in D3D12. It can be done but do we need it?
Well, get_resource_readback_with_command_list_and_states() already handles multi-sampled readback for d3d12, so that part should be fine. It doesn't seem especially complicated to add to the d3d11 runner either? -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/734#note_67260
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Henri Verbeet (@hverbeet)