Re: [PATCH v3 0/2] MR6492: d2d1: Implement drawing of ID2D1GeometryGroup
18 Sep
2024
18 Sep
'24
3:58 p.m.
On Wed Sep 18 15:02:39 2024 +0000, Philipp Knechtges wrote:
Is this a showstopper? Maybe to elaborate: I guess a CDT for the "standard" faces would be the way to go, and could reuse much of the code for PathGeometries. However, the Bezier and Arc patch handling probably would be still special, and as said a lot of work. Hence, copying is in my opinion a good first approximation. I think it is, because it will produce incorrect rendering. First priority is to have it working correctly, then we can deal with possible duplication.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/6492#note_82549
534
Age (days ago)
534
Last active (days ago)
0 comments
1 participants
participants (1)
-
Nikolay Sivov (@nsivov)