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[PATCH 0/5] MR4880: sxs: Skip file...

[PATCH v2 0/2] MR580: vkd3d-shader/spirv: Handle UINT32_MAX result for FIRSTBIT_HI and FIRSTBIT_SHI.

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  • Conor McCarthy
  • Conor McCarthy (@cmccarthy)
  • Giovanni Mascellani (@giomasce)