Re: [PATCH 0/4] MR388: d2d1: Introduce D2DERR_NOT_FOUND.
8 Jul
2022
8 Jul
'22
8:13 a.m.
Nikolay Sivov (@nsivov) commented about dlls/d2d1/d2d1_private.h:
void d2d_factory_register_effect(struct d2d_factory *factory, struct d2d_effect_registration *effect) DECLSPEC_HIDDEN;
+struct d2d_offset_transform +{ + ID2D1OffsetTransform ID2D1OffsetTransform_iface; + LONG refcount; + D2D1_POINT_2L offset; +}; + Do we need a separate structure for each type of node? Maybe we could have a structure similar to d2d_brush. My understanding is it's not possible to have user-defined node types.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/388#note_3596
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Nikolay Sivov (@nsivov)