[PATCH 0/1] MR9727: wined3d: Expect WINED3D_VIEW_TEXTURE_CUBE for cube textures in get_texture_view_target().
From: Henri Verbeet <hverbeet(a)locutus.nl> Because we actually set that flag now since commit f35c20eb1714bb0fac28b8ceb59d2e56df43fb72. Returning "texture_gl->target" happens to do the right thing here, so in practice this commit just gets rid of the FIXME. --- dlls/wined3d/view.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 710a0538c6c..a506b0c6f18 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -43,7 +43,7 @@ static GLenum get_texture_view_target(const struct wined3d_gl_info *gl_info, } view_types[] = { - {GL_TEXTURE_CUBE_MAP, 0, GL_TEXTURE_CUBE_MAP}, + {GL_TEXTURE_CUBE_MAP, WINED3D_VIEW_TEXTURE_CUBE, GL_TEXTURE_CUBE_MAP}, {GL_TEXTURE_3D, 0, GL_TEXTURE_3D}, {GL_TEXTURE_2D, 0, GL_TEXTURE_2D}, -- GitLab https://gitlab.winehq.org/wine/wine/-/merge_requests/9727
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