Re: [PATCH v5 0/6] MR9032: opengl32: Support wow64 buffer storage and persistent memory mapping using Vulkan.
2 Nov
2025
2 Nov
'25
2:25 a.m.
FYI, it fixed performance for Vampire: The Masquerade — Redemption (dx7 era game that has to rely on wined3d). Thanks a lot!  -- https://gitlab.winehq.org/wine/wine/-/merge_requests/9032#note_120381
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Shmerl (@shmerl)