Re: [PATCH v12 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
19 Feb
2024
19 Feb
'24
11:15 a.m.
On Thu Feb 15 19:21:06 2024 +0000, Petrichor Park wrote:
Aha I think I get it. The todo indicate it's not yet implemented, but I'm implementing it? Yes, precisely.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_61864
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Giovanni Mascellani (@giomasce)