Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
15 Feb
2024
15 Feb
'24
7:32 p.m.
On Tue Feb 13 11:49:44 2024 +0000, Giovanni Mascellani wrote:
Because you can call `vkd3d_string_buffer_printf()` repeatedly on the same buffer, so you don't need a final `hlsl_sprintf_alloc()` just to stitch the two strings together. It appends to the buffer?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_61362
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Petrichor Park (@petrathekat)