Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
13 Feb
2024
13 Feb
'24
11:53 a.m.
On Mon Feb 12 00:49:11 2024 +0000, Conor McCarthy wrote:
The SM6 implementation is now upstream, so these todos are unnecessary (and were removed in an upstream commit). You'd rather need to remove the `todo(sm<6)` annotations that Conor left behind, once (with your patches) that feature is available in the HLSL compiler.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_60986
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Giovanni Mascellani (@giomasce)