Re: [PATCH v2 0/6] MR1682: d3dx9: Partially implement texture filling using texture shaders.
12 Dec
2022
12 Dec
'22
4:28 p.m.
Sorry I didn't get to your MRs earlier, I was rushing to try and finish cleaning up the d3dx9 tests for long integer types, which I also couldn't manage to do before the deadline :/ I left a few comments, nothing too crazy. Probably going to defer the MRs until the code freeze is lifted? -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1682#note_19501
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Matteo Bruni (@Mystral)