[PATCH 0/1] MR9852: include: Add missing flags in D3D12_RENDER_PASS_FLAGS.
From: Biswapriyo Nath <nathbappai@gmail.com> Required for https://github.com/PCSX2/pcsx2/commit/43e073a18dc480328c9bad59c85e6bfa9a45f0... --- include/d3d12.idl | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/include/d3d12.idl b/include/d3d12.idl index f49f3cbde1e..93184c7a4c6 100644 --- a/include/d3d12.idl +++ b/include/d3d12.idl @@ -4621,7 +4621,9 @@ typedef enum D3D12_RENDER_PASS_FLAGS D3D12_RENDER_PASS_FLAG_NONE = 0x0, D3D12_RENDER_PASS_FLAG_ALLOW_UAV_WRITES = 0x1, D3D12_RENDER_PASS_FLAG_SUSPENDING_PASS = 0x2, - D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4 + D3D12_RENDER_PASS_FLAG_RESUMING_PASS = 0x4, + D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_DEPTH = 0x8, + D3D12_RENDER_PASS_FLAG_BIND_READ_ONLY_STENCIL = 0x10, } D3D12_RENDER_PASS_FLAGS; cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RENDER_PASS_FLAGS);") -- GitLab https://gitlab.winehq.org/wine/wine/-/merge_requests/9852
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