Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
13 Feb
2024
13 Feb
'24
11:53 a.m.
Hi, sorry for the delay, but here is another batch of comments. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_60987
751
Age (days ago)
751
Last active (days ago)
0 comments
1 participants
participants (1)
-
Giovanni Mascellani (@giomasce)