Re: [PATCH v2 0/7] MR739: vkd3d-shader/hlsl: Parse state blocks, part 1.
22 Mar
2024
22 Mar
'24
9:13 p.m.
Zebediah Figura (@zfigura) commented about tests/hlsl/fx-syntax.shader_test:
+ pass + { + cat = SetPixelShader(foobar); + } +} + + +% Test use of a DepthStencilState in SetDepthStencilState(). +[pixel shader todo] +DepthStencilState dss1 +{ + DepthEnable = false; + DepthWriteMask = Zero; + DepthFunc = Less; + foobar_Field = 22; +}; This test is a bit weird, because as we've seen, SetDepthStencilState() doesn't even validate anything [unless we're in an effect target, presumably]. Is this actually testing anything?
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/739#note_65849
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Zebediah Figura (@zfigura)