Re: [PATCH v2 0/1] MR7018: Revert "wined3d: Use bindless textures for GLSL shaders if possible."
19 Dec
2024
19 Dec
'24
5:07 a.m.
…separate samplers are a d3d10-level feature, and any d3d10-level GPU should be capable of supporting Vulkan
You’d think so, but NVIDIA never supported Vulkan on Fermi (their 2010 to 2012 uarch) or earlier GPUs. I don’t think it’s worth expending effort to support those though. They require the 390 legacy driver branch, last updated 2 years ago so doesn’t work with current kernels or toolchains. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/7018#note_90847
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Brendan Shanks (@bshanks)