[PATCH 0/1] MR20: vkd3d-common: Tweak the WARN for VKD3D_ERROR_INVALID_SHADER.
vkd3d-shader does not consume only bytecode anymore. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/20
From: Zebediah Figura <zfigura(a)codeweavers.com> vkd3d-shader does not consume only bytecode anymore. --- libs/vkd3d-common/error.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-common/error.c b/libs/vkd3d-common/error.c index 81c1fd97..3572669a 100644 --- a/libs/vkd3d-common/error.c +++ b/libs/vkd3d-common/error.c @@ -26,7 +26,7 @@ HRESULT hresult_from_vkd3d_result(int vkd3d_result) case VKD3D_OK: return S_OK; case VKD3D_ERROR_INVALID_SHADER: - WARN("Invalid shader bytecode.\n"); + WARN("Invalid shader.\n"); /* fall-through */ case VKD3D_ERROR: return E_FAIL; -- GitLab https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/20
This merge request was approved by Henri Verbeet. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/20
participants (3)
-
Henri Verbeet (@hverbeet) -
Zebediah Figura -
Zebediah Figura (@zfigura)