Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
12 Feb
2024
12 Feb
'24
12:49 a.m.
On Mon Feb 12 00:49:11 2024 +0000, Petrichor Park wrote:
Not sure how I should be editing this wrt !602. Should I be re-adding all the `todo(sm>=6)` stuff? In my local changes I've completely deferred to that MR and don't edit the tests file anymore. The SM6 implementation is now upstream, so these todos are unnecessary (and were removed in an upstream commit).
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_60828
752
Age (days ago)
752
Last active (days ago)
0 comments
1 participants
participants (1)
-
Conor McCarthy (@cmccarthy)