Re: [PATCH v2 0/3] MR1322: opengl32: Convert to PE.
11 Nov
2022
11 Nov
'22
8:31 a.m.
Why was this merged, knowing that it caused a significant performance drop across a wide range of games? Why was it necessary to not even wait for merge request 1324 to be finalized?
Because it's going in the right direction, it would be good to have in 8.0, and we don't want to merge it at the last minute. The performance fixes can be merged up until code freeze (or even after, depending on how intrusive they are). -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1322#note_14030
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Alexandre Julliard (@julliard)