Re: [PATCH v2 0/3] MR2404: ddraw: Two improvements for Prince of Persia 3D.
28 May
2024
28 May
'24
8:48 p.m.
It may be worth including a call to GetVertexBufferDesc() in the tests. As Matteo mentioned in an earlier comment, the docs seem to suggest that omitting D3DVBCAPS_SYSTEMMEMORY allows the driver/runtime to place the buffer as it sees fit. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/2404#note_68109
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Henri Verbeet (@hverbeet)