Re: [PATCH v2 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
13 Dec
2022
13 Dec
'22
8:44 p.m.
Matteo Bruni (@Mystral) commented about dlls/d3d10/effect.c:
{ 0x211, "bige", pres_bige }, { 0x212, "bieq", pres_bieq }, { 0x213, "bine", pres_bine }, + { 0x214, "buge", pres_buge }, + { 0x215, "bult", pres_bult }, + { 0x219, "imul", pres_imul }, { 0x21a, "udiv", pres_udiv }, { 0x21e, "imax", pres_imax }, + { 0x21f, "umin", pres_umin }, + { 0x220, "umax", pres_umax },
Same for these. I guess you have some test in queue after this MR. Maybe it could go in early with some temporary todo_wine and error handling, if it's not too messy. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1684#note_19576
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Matteo Bruni (@Mystral)