Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
11 Feb
2024
11 Feb
'24
4:56 p.m.
Not sure how I should be editing this wrt !602. Should I be re-adding all the `todo(sm>=6)` stuff? In my local changes I've completely deferred to that MR and don't edit the tests file anymore. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_60822
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Petrichor Park (@petrathekat)