[PATCH v3 0/1] MR521: tests: Test assigning multisampled textures with different sample counts.
-- v3: tests: Test assigning multisampled textures with different sample counts. https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/521
From: Giovanni Mascellani <gmascellani(a)codeweavers.com> --- tests/hlsl/texture-load.shader_test | 66 +++++++++++++++++++++++++++++ 1 file changed, 66 insertions(+) diff --git a/tests/hlsl/texture-load.shader_test b/tests/hlsl/texture-load.shader_test index 8609828b8..30a33a4a4 100644 --- a/tests/hlsl/texture-load.shader_test +++ b/tests/hlsl/texture-load.shader_test @@ -51,3 +51,69 @@ probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1) probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8) probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0) + +% The sample count only matters for the external definition in SM4-5; +% internally it doesn't, you can even avoid it + +[require] +shader model >= 4.0 +shader model < 6.0 + +[pixel shader] +static const int size = 2; +Texture2DMS<float4, size - 1> t; + +float4 main(float4 pos : sv_position) : sv_target +{ + Texture2DMS<float4, 4> s = t; + return s.Load(pos.yx, 0); +} + +[test] +draw quad +probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) +probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1) +probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8) +probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0) + +[pixel shader todo] +static const int size = 2; +Texture2DMS<float4, size - 1> t; + +float4 main(float4 pos : sv_position) : sv_target +{ + Texture2DMS<float4> s = t; + return s.Load(pos.yx, 0); +} + +[test] +todo draw quad +probe (0, 0) rgba (0.1, 0.2, 0.3, 0.4) +probe (1, 0) rgba (0.6, 0.5, 0.2, 0.1) +probe (0, 1) rgba (0.5, 0.7, 0.6, 0.8) +probe (1, 1) rgba (0.8, 0.0, 0.7, 1.0) + +% SM6 is stricter instead + +[require] +shader model >= 6.0 + +[pixel shader fail] +static const int size = 2; +Texture2DMS<float4, size - 1> t; + +float4 main(float4 pos : sv_position) : sv_target +{ + Texture2DMS<float4, 4> s = t; + return s.Load(pos.yx, 0); +} + +[pixel shader fail] +static const int size = 2; +Texture2DMS<float4, size - 1> t; + +float4 main(float4 pos : sv_position) : sv_target +{ + Texture2DMS<float4> s = t; + return s.Load(pos.yx, 0); +} -- GitLab https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/521
This merge request was approved by Henri Verbeet. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/521
participants (3)
-
Giovanni Mascellani -
Giovanni Mascellani (@giomasce) -
Henri Verbeet (@hverbeet)