Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
11 Feb
2024
11 Feb
'24
4:37 p.m.
On Mon Jan 15 22:01:58 2024 +0000, Giovanni Mascellani wrote:
This is not wrong either, but we have a better tool for that, which is `vkd3d_string_buffer_printf()` (and companions). Also, notice that the `if` continuation line should be indented 8 spaces, not 4. What would make `vkd3d_string_buffer_printf` better? It looks like `hlsl_sprintf_alloc` just forwards to that inside and I don't see what I would be writing that would be better.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/364#note_60821
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