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[PATCH 0/2] MR301:...

[PATCH 0/1] MR293: vkd3d-shader/hlsl: Force sm1 inputs to be 4-component only for vertex shaders.

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participants (4)

  • Francisco Casas (@fcasas)
  • Giovanni Mascellani (@giomasce)
  • Zebediah Figura
  • Zebediah Figura (@zfigura)