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December 2025
- 1 participants
- 4 discussions
The Wine development release 11.0-rc4 is now available.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/11.0/wine-11.0-rc4.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-11.0-rc4/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 11.0-rc4 (total 22):
- #3845 parallel port access is slow due to high cpu usage (eprom burner)
- #9906 Can't start the 4D Client
- #51708 Bitwarden crashes on start
- #55176 Wing Commander Secret Ops/Prophecy unable to launch
- #55506 captvty 2.10.5.3, freeze when selecting a station
- #55663 Buried in Time: Video files don't play, hang
- #56045 RichTextBox crashes the WPF application
- #56167 Unigine Heaven 4.0 DX11 benchmark performance loss on Nvidia gpu
- #56226 Myst Masterpiece Edition won't start in Wine 4.6 and later
- #56232 Sega Bug fails to initialize
- #56790 wine binds dedicatedServer.exe to "lo" adapter
- #57057 battle.net: invalid tray icon
- #57378 Cannot start Alcohol52%
- #57516 Heroes of Might and Magic 4 campaign editor: can't cycle through hero's portrait with left mouse button
- #57747 Dungeon Siege (2002) rendering is broken
- #57907 Black screen in Richard and Alice game and Ben there Dan that! Special Edition (both from GOG)
- #58505 SSFpres search window appears behind main window since Wine 10.5
- #59098 The application windows of certain programs (Delphi?) completely disappear while changing tabs or layouts before then reappearing
- #59147 rthdribl performance is worse after eeb3e5597f11063aef389598b3c8408278fa8661
- #59151 Main window content drawn twice for Ubisoft Connect
- #59158 eRacer (using Cinepack codec in videos) hangs when the intro video ends
- #59163 Adding debug channel +crypt makes Total Commander behave different/fail.
### Changes since 11.0-rc3:
```
Akihiro Sagawa (1):
po: Update Japanese translation.
Alexandre Julliard (4):
wow64: Copy the full xstate in Wow64PrepareForException.
ntdll: Support ATL thunk emulation in new wow64 mode.
ntdll/tests: Add a test for breakpoint exception address.
ntdll/tests: Fix some test failures on Windows ARM64.
André Zwing (1):
include: Disable compiler exceptions for ARM64EC MSVC targets before Clang 21.
Bernhard Kölbl (1):
windows.media.speech/tests: Get rid of duplicated hresult.
Bernhard Übelacker (3):
bcrypt: Avoid crash in gnutls logging when library got unloaded.
crypt32: Avoid crash in gnutls logging when library got unloaded.
secur32: Avoid crash in gnutls logging when library got unloaded.
Elizabeth Figura (8):
wined3d: Add some missing states to wined3d_stateblock_invalidate_initial_states().
wined3d: Avoid some invalidation when the vertex declaration is set redundantly.
wined3d: Avoid some invalidation when the viewport is set redundantly.
wined3d: Avoid some invalidation when texture states are set redundantly.
wined3d: Invalidate fog constants only when the VS is toggled.
wined3d: Avoid some invalidation when render states are set redundantly.
quartz: Take top-down RGB into account in is_nontrivial_rect().
wined3d: Invalidate FFP PS settings when FOGVERTEXMODE changes.
Esme Povirk (1):
mscoree: Update Wine Mono to 10.4.1.
Matteo Bruni (2):
wined3d/gl: Only check GL context when accessing onscreen resources.
wined3d/gl: Split UBOs to separate chunks.
Rémi Bernon (4):
winex11: Set net_active_window_serial when activating withdrawn windows.
win32u: Add more set_(active|foreground)_window traces.
winex11: Request drawable presentation explicitly on flush.
winex11: Set opacity and empty input shape for the dummy parent.
Sven Baars (3):
comctl32/tests: Run the updown tests on comctl32 version 6.
comctl32: Set default acceleration values for up-down controls.
comctl32: Fix the UDM_GETACCEL return value.
```
1
0
The Wine development release 11.0-rc3 is now available.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/11.0/wine-11.0-rc3.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-11.0-rc3/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 11.0-rc3 (total 17):
- #45483 Installation of the DirectX 8.1 SDK fails due to msi custom action failure
- #46033 Execution of commands that contain special symbols will be truncated.
- #52373 Call of Cthulhu intro videos don't play correctly
- #53751 RollerCoaster Tycoon 1-2: rename dialog is hidden behind game screen
- #54425 user32:clibpoard - test_string_data_process() fails on Windows in mixed locales
- #54626 Saving files in Microsoft Word/Excel 2010 creates useless shortcut files
- #56932 Null pointer dereference in MiniDumpWriteDump
- #57570 Syntax Error in CMD Batch Parsing
- #58454 Regression in Ti Nspire software
- #58483 Burnout Paradise has rendering issues
- #58491 Flickering on video-surveilance-app is back
- #58709 upgrade to 10.15 results in garbled fullscreen in Limelight Lemonade Jam
- #59047 VRChat sound output is broken after video playback start when using AVPro player
- #59096 GLX backend doesn't work with Nvidia binary drivers since Wine-10.19
- #59099 Mahjong game again does not display when launched - appears locked or caught in an endless loop
- #59108 Steam: Client starts up, but all window content is black or white.
- #59123 Performance issues in Clickteam games
### Changes since 11.0-rc2:
```
Alexandre Julliard (14):
user32/tests: Get the codepage from the user locale for CF_TEXT conversions.
d3d11/tests: Mark some tests that fail on gitlab CI as todo_wine.
d3d9/tests: Mark some tests that fail on gitlab CI as todo_wine.
win32u/tests: Fix a test failure with llvmpipe on 64-bit.
amstream/tests: Fix test failures on 64-bit Windows.
d3d8/tests: Disable a todo_wine that succeeds in new wow64.
d3d10core/tests: Mark some tests that fail on Gitlab CI as todo_wine.
d3d11/tests: Mark some tests that fail on Gitlab CI as todo_wine.
imm32/tests: Mark a test that fails on Gitlab CI as todo_wine.
ntdll: Set status in IO_STATUS_BLOCK on success.
ntdll/tests: Comment out one more instance of setting %fs register.
win32u: Only compare 32 bits of wparam in WM_STYLECHANGED handling.
kernel32/tests: Don't test volatile register values.
kernel32/tests: Synchronize the debug thread startup with the main thread.
Bernhard Übelacker (1):
twain_32/tests: Test with twaindsm.dll at 64-bits.
Brendan Shanks (1):
winemac: Report correct dimensions in macdrv_get_monitors() when retina mode is enabled.
Byeong-Sik Jeon (1):
po: Update Korean translation.
Elizabeth Figura (3):
d3d11/tests: Use explicit todo markers for test_uint_instructions() failures.
ddraw: Check for DDSCAPS_PRIMARYSURFACE in ddraw_gdi_is_front().
wined3d: Only invalidate enabled clip planes.
Eric Pouech (2):
dbghelp: Don't crash when creating minidump without exception pointers.
dbghelp: Skip compilation units with attributes imported from .dwz.
Hans Leidekker (1):
nsiproxy.sys: Assign the highest metric value to loopback adapters.
Jactry Zeng (2):
urlmon: Add missing period to Internet zone description.
po: Update Simplified Chinese translation.
Matteo Bruni (4):
winex11: Don't try to set NULL icon data.
mfmediaengine: Apply stream volume instead of session-wide.
mfmediaengine: Set SAR session ID to a random GUID.
mfmediaengine/tests: Test WASAPI audio session interaction.
Paul Gofman (3):
ntdll: Fix a crash in server_get_name_info() when there is NULL name.
win32u: Register WGL_ARB_pixel_format before WGL_ARB_pixel_format_float.
winex11.drv: Register WGL_ARB_pixel_format extension.
Rémi Bernon (12):
opengl32: Avoid crashing if WGL_WINE_query_renderer is not supported.
win32u: Use the window fullscreen exclusive rect for vulkan swapchain.
win32u: Don't set window pixel format if drawable creation failed.
win32u: Fix clipping out of vulkan and other process client surfaces.
win32u/tests: Test that wine-specific D3DKMTEscape codes are harmless.
opengl32: Check extension function pointers before using them.
wined3d: Update the context DC from its swapchain if it changed.
winex11: Avoid creating window data entirely for offscreen windows.
winex11: Unmap windows only when SWP_HIDEWINDOW is set.
winex11: Don't request activation of withdrawn windows.
ntdll: Allow region allocation for some non growable heaps.
win32u: Get the context drawable pointer again after context_sync_drawables.
Stefan Dösinger (3):
wined3d: Initialize managed textures in LOCATION_SYSMEM.
d3d9/tests: Test initial texture dirty state.
d3d8/tests: Test initial texture dirty state.
```
1
0
The Wine development release 11.0-rc2 is now available.
This is the first release candidate for the upcoming Wine 11.0. It
marks the beginning of the yearly code freeze period. Please give this
release a good testing and report any issue that you find, to help us
make the final 11.0 as good as possible.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/11.0/wine-11.0-rc2.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-11.0-rc2/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 11.0-rc2 (total 28):
- #12401 NET Framework 2.0, 3.0, 4.0 installers and other apps that make use of GAC API for managed assembly installation on NTFS filesystems need reparse point/junction API support (FSCTL_SET_REPARSE_POINT/FSCTL_GET_REPARSE_POINT)
- #38652 VMR9 Owner and Clipping hwnd
- #43110 Indycar Series crashes on start
- #53380 After 7.13 update, components in pop-up windows, sliders and buttons, do not work. ThumbsPlus 10 Pro
- #53737 Incoming (game): crashes after the intro video
- #56177 The 64-bit uxtheme:system fails on Windows 10 2004+
- #56286 Evil Under the Sun (French version) crashes when starting a new game
- #56462 PlayOnline Viewer crashes when Wine is built without gstreamer support
- #57393 MS Office 2013: Slide out File menu panel is behind the editing page
- #57960 ChessBase 18 hangs / stops accepting input a few seconds after launch
- #58171 Breath of Fire IV, Ys VI crashes on the opening video
- #58261 Ys Origin: videos playing upside down
- #58724 Heroes of the Storm doesn't start
- #58811 Steam: Unable to display the intended GUI windows due to steamwebhelper being unresponsive.
- #58824 Melonloader exit with an error code
- #58844 Command & Conquer Tiberian Sun (C&C Red Alert II): black rectangle instead of showing menus
- #58914 Basic Windows Combobox are randomly missing entries
- #59012 Maximized windows cannot be minimized on kde
- #59053 Mario Multiverse demo crashes upon launch
- #59069 Splinter Cell: Intro video window is invisible
- #59089 Forms in certain programs redraw very slowly
- #59091 UbisoftConnect window completely broken
- #59093 Various GL driver errors, OOM, and hangs on 32-bit after 4286e07f8
- #59094 Itch.io client shows empty white window on start
- #59097 Earth 2150 fails to play video
- #59100 Worms Revolution displays only black screen
- #59102 Minimizing fullscreen notepad and restoring gives a black window
- #59110 Memory leak in lookup_unix_name
### Changes since 11.0-rc1:
```
Alexandre Julliard (4):
gitlab: Avoid error when parsing the minor number of a .0 release.
xactengine/tests: Remove todo_wine from tests that succeed now.
tomcrypt: Avoid macro redefinition warnings.
ir50_32: Import winegstreamer directly.
André Zwing (2):
ntdll: Remove superfluous code.
ntdll/unix: Add bti c for call dispatchers on ARM64.
Aurimas Fišeras (1):
po: Update Lithuanian translation.
Bernhard Übelacker (5):
msado15: Remove left over free in get_accessor (ASan).
msado15: Add missing return when malloc failed.
devenum/tests: Skip test if no video capture device is present.
win32u/tests: Dynamically load function D3DKMTOpenKeyedMutexFromNtHandle.
win32u/tests: Use dynamically loaded D3DKMTOpenKeyedMutexFromNtHandle.
Daniel Lehman (1):
ntdll: Fix memory leak in reparse code path.
Dmitry Timoshkov (2):
msi/tests: Add a test for MsiDecomposeDescriptor() with a product with only one feature.
msi: MsiDecomposeDescriptor() should look up single feature of the product.
Elizabeth Figura (11):
quartz/tests: Test avidec source media type after dynamic format change.
quartz/avidec: Alter the current media type during dynamic format change.
winegstreamer: Handle dynamic format change.
amstream/tests: Test AM_MEDIA_TYPE generation for an existing sample and sub-rect.
amstream: Set the source/target rects from the sample rect in GetMediaType().
quartz/tests: Test using the AVI decompressor with rects.
quartz/avidec: Support nontrivial rects.
ir50_32/tests: Test extended decompression functions.
ir50_32: Implement extended decompression.
winegstreamer: Support dynamic reconnection in the DirectShow transform.
winegstreamer: Fix a double free (Coverity).
Hans Leidekker (4):
msi/tests: Allow registered owner and company to be unset.
msi/tests: Fix pending renames processing on Windows 11.
msi/tests: Fix test failures when running as an unprivileged user.
msi/tests: Fix a test failure on ARM64 Windows 11.
Henri Verbeet (4):
wined3d: Do not set "context_gl->needs_set" in wined3d_context_gl_release().
wined3d: Get rid of the "restore_pf" field from struct wined3d_context_gl.
wined3d: Expect WINED3D_VIEW_TEXTURE_CUBE for cube textures in get_texture_view_target().
wined3d: Properly compare reduction modes in wined3d_texture_gl_apply_sampler_desc().
Huw D. M. Davies (1):
winemac: Remove unused variable.
Jacek Caban (1):
winegcc: Add libs/ to library search paths when --wine-objdir is used.
Jiangyi Chen (1):
opengl32: Fix a copy error when printing the log.
Nikolay Sivov (1):
Revert "dwrite: Use uppercase paths for local file loader keys."
Paul Gofman (4):
kernel32/tests: Disable heap tests which are now crashing on Windows.
kernel32/tests: Add more tests for heap total and commit sizes.
ntdll: Align commit size in RtlCreateHeap().
ntdll: Compute total size as aligned commit size in RtlCreateHeap().
Piotr Caban (1):
msado15: Ignore IRowset:GetProperties return value in rsconstruction_put_Rowset (Coverity).
Rémi Bernon (15):
win32u: Introduce a new NtUserGetPresentRect driver-specific call.
win32u: Use the window present rect as visible rect when set.
win32u: Fixup fullscreen cursor clipping when present rect is set.
winex11: Ignore children clipping in exclusive fullscreen mode.
winex11: Retrieve the whole window when creating client window for other process.
opengl32: Return the buffers when invalid draw/read buffer are used.
winex11: Check for events again after processing delayed events.
win32u: Iterate the client surfaces rather than the toplevel window tree.
opengl32: Retrieve display OpenGL functions table only when needed.
win32u: Process every driver event in NtUserGetAsyncKeyState.
win32u: Remove unnecessary drawable flush in context_sync_drawables.
winex11: Use window DPI for client surface position and geometry.
winex11: Avoid mapping points with exclusive fullscreen windows.
win32u: Avoid setting surface layered with the dummy surface.
win32u: Update window state after setting internal pixel format.
Sven Baars (2):
ntdll: Use the correct CPU tick length on macOS.
ntdll: Include idle time in kernel time on all platforms.
Yuxuan Shui (5):
mf/tests: Test if WMA decoder DMO accept output type with a different num of channels.
mf/tests: Test SetOutputType with a wrong formattype on WMA decoder.
mf/tests: Test if WMV decoder DMO accepts output type with a different size.
winegstreamer: Reject setting WMA DMO with an output type with a wrong formattype.
winegstreamer: Reject SetOutput with a different number of channels.
```
1
0
The Wine development release 11.0-rc1 is now available.
This is the first release candidate for the upcoming Wine 11.0. It
marks the beginning of the yearly code freeze period. Please give this
release a good testing and report any issue that you find, to help us
make the final 11.0 as good as possible.
What's new in this release:
- Mono engine updated to version 10.4.0.
- Locale data updated to Unicode CLDR 48.
- TWAINDSM module for scanner support on 64-bit.
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/11.0/wine-11.0-rc1.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-11.0-rc1/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 11.0-rc1 (total 17):
- #36514 King's Quest: Mask of Eternity requires MCIWndCreate to create a child window when parent is specified
- #38924 HeapSize(GetProcessHeap(), 0, GlobalLock(hGlobal)) must succeed [wxWidgets samples, Tapps2, DirMaster]
- #56386 Gramps 5.2.0 displays empty windows
- #58037 Photoshop CS 2 installation never completes
- #58383 mmdevapi notify_thread busy waits when no midi driver can be loaded
- #58408 win32u:input: Performance regression in Resident Evil 2 due to internal messages processing.
- #58827 Running Mahjong with Wine ends without displaying the game screen
- #58949 Sound test in winecfg doesn't produce audio
- #58975 Mugen crashes after multiple matches on NVIDIA GPUs.
- #59006 FL Studio fails to minimize on Wine 10.19
- #59010 Window immediately restores after minimizing when a non-modal dialog is open
- #59041 Incorrect Casting for NET 10 Runtime Apps
- #59052 cmd doesn't handle all parameters in FOR /F command
- #59054 Oblivion crashes with unhandled page fault: wine 10.19
- #59061 Office 2013 File menu doesn't open
- #59064 Mass Effect Legendary Window Surface Not Drawn To
- #59075 various focus-related winforms tests fail in virtual desktop
### Changes since 10.20:
```
Akihiro Sagawa (1):
msvfw32: Retry with avivideo device type if open fails.
Alexandre Julliard (12):
Revert "icuin: Add initial dll."
Revert "icuuc: Add initial dll."
Revert "icu: Add stub dll."
ntdll: Remove "experimental wow64" message.
faudio: Import upstream release 25.12.
nls: Update locale data to CLDR version 48.
mmdevapi: Don't fall back to initial driver when the MIDI driver fails to load.
makedep: Add an install-unixlib target as a subset of install-lib.
makedep: Don't assume that .tab.h files don't contain includes.
wow64: Build a proper wow64 IO status block for FSCTL_GET_OBJECT_ID.
ntdll: Silence warning about non-builtin for fake dlls.
tomcrypt: Force using 32-bit math library.
Anton Baskanov (2):
dmsynth: Calculate latency and the derive latency clock from the master clock.
dmsynth: Factor out waiting for the buffer event.
Bernd Herd (8):
sane.ds: Fix ICAP_BITDEPTH semantics, allow setting it.
sane.ds: Refuse native transfer mode with depth 16 bit.
sane.ds: Support SANE Backends that treat resolution as TYPE_FIXED.
sane.ds: Make UI non-modal as required by Twain specification.
twaindsm: Put DSM code into twaindsm.dll and add twain_32.dll wrapper.
twaindsm: Implement DG_CONTROL/DAT_ENTRYPOINT/MSG_GET.
twaindsm: Add DG_CONTROL/DAT_CALLBACKx/MSG_REGISTER_CALLBACK to support TWAIN 2.x protocol.
twaindsm: Recursively search in C:\Windows\twain_xx for installed data sources.
Bernhard Übelacker (1):
faudio: Make sure at least some wavebank notifications get allocated (ASan).
Biswapriyo Nath (2):
include: Add D3D12_FEATURE_DATA_VIDEO_ENCODER_INTRA_REFRESH_MODE in d3d12video.idl.
include: Add missing member in D3D12_VIDEO_ENCODER_CODEC_PICTURE_CONTROL_SUPPORT.
Brendan Shanks (2):
win32u: Use asprintf in read_drm_device_prop.
winecoreaudio: Set the AudioChannelLayout on output units.
Charlotte Pabst (4):
mfsrcsnk/tests: Add tests for thinning.
winedmo: Fall back to dts for sample time if pts is not present.
mfsrcsnk: Process SetRate asynchronously.
mfsrcsnk: Implement thinning.
Derek Lesho (2):
opengl32: Cleanup glGet* and fix typo in glGetDoublev.
opengl32: Move GL error to wgl_context.
Dmitry Timoshkov (1):
ldap: Consistently use unicode version of QueryContextAttributes().
Elizabeth Figura (5):
qcap: Avoid inverting frame interval twice.
qcap: Iterate over all frame intervals to get the max/min.
qcap: Implement GetFrameRateList().
cmd: Print reparse points in directory listings.
cmd: Implement mklink /j.
Eric Pouech (10):
dbghelp: Fix skipping of inline call-site information.
dbghelp: Properly limit area of CU's symbols.
dbghelp: Properly skip S_FRAMEPROC inside thunk.
dbghelp: Silence a warning.
dbghelp: Don't use checksum on ELF files.
cmd: Enhance parsing of FOR /F options.
dbghelp: Detect and fail decorated TPI indexes.
dbghelp: Revamp DBI hash table.
dbghelp: Use contribution to select compiland for line info.
dbghelp: Use contrib to select compiland in advance_line_info.
Esme Povirk (1):
mscoree: Update Wine Mono to 10.4.0.
Floris Renaud (1):
po: Update Dutch translation.
Georg Lehmann (1):
winevulkan: Update to VK spec version 1.4.335.
Gerald Pfeifer (1):
user32/tests: Avoid compiler warnings in tests.
Giovanni Mascellani (3):
winmm/tests: Test a few PCM and float wave formats.
winmm/tests: Test some more exotic wave formats.
Revert "winmm: Use AUTOCONVERTPCM when initializing the audio client.".
Hans Leidekker (9):
cryptui: Properly initialize the filename in show_import_ui().
cryptui: Pass the certificate context to CryptUIWizImport() from the certificate viewer.
cryptui: Allow switching from automatic to manual certificate store selection.
wbemprox/tests: Fix test failures on Windows 11.
wbemprox/tests: Consistently use check_property_nullable().
bcrypt/tests: Fix test failures on Windows 8 and 11.
advapi32/tests: Fix test failures on Windows 11.
dbgeng/tests: Fix test failures on Windows 11.
fusion/tests: Run tests on .NET version 4.
Haoyang Chen (1):
devenum: Add DevicePath field for a video input device.
Henri Verbeet (8):
quartz/vmr7: Handle BI_BITFIELDS formats.
quartz/vmr7: Reject BI_RGB and BI_BITFIELDS formats with different bit depth.
quartz/vmr7: Reject unsupported FOURCC formats.
d3d11: Add the D3D11_DECODE_FILTER_REDUCTION macro.
d3d11/tests: Add a sampler min/max reduction filtering test.
wined3d/vk: Implement sampler min/max reduction filtering.
wined3d/gl: Implement sampler min/max reduction filtering.
wined3d: Create cube views for cube textures in wined3d_texture_acquire_identity_srv().
Jacek Caban (1):
wininet: Move dwError to http_request_t.
Martin Storsjö (7):
ntdll/tests: Update the reference code for a changed test.
ntdll/tests: Enable tests for save_next for float registers.
winedump: Fix the printout of a cornercase with packed arm64 unwind info.
ntdll: Implement handling of arm64 packed unwind for CR=01, RegI=1.
ntdll/tests: Add a missing testcase for arm64 packed unwind info.
ntdll: Rewrite arm64 packed unwind info handling.
ntdll: Handle arm64 packed unwind with H=1, RegI=RegF=0, CR!=1.
Matteo Bruni (21):
ddraw: Advertise NV12 FOURCC as supported.
quartz/vmr7: Implement IVMRSurfaceAllocatorNotify::SetDDrawDevice().
quartz/vmr7: Create a ddraw object if necessary to check for FourCC support.
quartz/vmr7: Validate BITMAPINFOHEADER size.
quartz/tests: Test allocating a surface with different bit depth from the primary.
quartz/tests: Test allocating BI_BITFIELDS pixel format.
quartz/tests: Test VMR7 AllocateSurface with a BITMAPV4HEADER.
quartz/tests: Add some VMR7 tests for unsupported formats.
ntdll: Factor out a cancel_io() function.
server: Factor out a cancel_async() function.
ntdll: Wait for all asyncs to handle cancel in NtCancelIoFile().
ntdll/tests: Add more NtCancelIoFile[Ex]() tests.
ntdll/tests: Test IOSB values of the cancel operation.
ntoskrnl/tests: Fix tests on current Windows 10 / 11.
ntoskrnl/tests: Add more cancellation tests.
ntoskrnl/tests: Test the thread ID the cancellation routine runs from.
ntoskrnl/tests: Use the 'Nt' version of the CancelIo APIs.
quartz/vmr7: Implement IVMRSurfaceAllocator::AdviseNotify() on the default allocator.
quartz/vmr7: Call IVMRSurfaceAllocator_AdviseNotify() on the default allocator.
quartz/tests: Show where AllocateSurface should be called.
include: Fix RenderPrefs_ForceOffscreen typo.
Nikolay Sivov (5):
comdlg32/tests: Add a helper to check for supported interfaces.
comdlg32/tests: Check for IModalWindow interface.
comdlg32/itemdlg: Add missing IModalWindow to supported interfaces.
d2d1: Add a Scale effect stub.
msxml/tests: Add some tests for supported interfaces in the SAX API.
Pan Hui (1):
wmp: Implement OLEIVERB_SHOW.
Paul Gofman (10):
include: Add defintions related to Windows.Perception.Spatial.SpatialAnchorExporter.
windows.perception.stub: Stub SpatialAnchorExporter class.
windows.perception.stub: Implement exporter_statics_RequestAccessAsync().
windows.media.speech: Synchronize IAsyncInfo implementation in async.c.
windows.gaming.input: Synchronize IAsyncInfo implementation in async.c.
cryptowinrt: Synchronize IAsyncInfo implementation in async.c.
windows.devices.enumeration: Synchronize IAsyncInfo implementation in async.c.
windows.security.credentials.ui.userconsentverifier: Synchronize IAsyncInfo implementation in async.c.
coremessaging: Synchronize IAsyncInfo implementation in async.c.
win32u: Don't alter memory beyond structure effective size in NtUserEnumDisplaySettings().
Piotr Caban (23):
msado15: Set ActiveConnection on recordset created by connection_OpenSchema.
msado15: Handle NULL values in field_get_Value.
msado15: Fix leak in recordset_put_CacheSize.
msado15: Support more properties in rowset_info_GetProperties.
msado15: Add _Recordset::LockType implementation.
msado15: Validate LockType in rsconstruction_put_Rowset.
msado15: Implement _Recordset::Supports function.
msado15: Add _Recordset::Supports tests.
include: Define CursorOptionEnum values using hexadecimal constants.
include: Add DBINDEXCOLUMNDESC definition.
include: Add IRowsetIndex interface.
include: Add IRowsetCurrentIndex interface.
msado15: Add _Recordset:put_Index implementation.
msado15: Add _Recordset:get_Index implementation.
msado15: Request features determined by lock type when opening table directly.
msado15: Add partial _Recordset:CancelUpdate implementation.
msado15: Add partial _Recordset::Update implementation.
msado15: Call _Recordset::Update when moving to new row.
msado15: Use accessors cache in _Recordset::AddNew.
msado15: Handle data argument in rowset_change_InsertRow.
msado15: Support setting values in _Recordset::AddNew.
msado15: Support setting values in _Recordset::Update.
msado15: Request more features when opening table directly.
Rémi Bernon (28):
win32u: Avoid a crash when drawable fails to be created.
win32u: Check internal drawables before trying to create new ones.
winex11: Allow client window creation on other process windows.
win32u: Update the window client surface even with no children.
server: Check whether window can be made foreground earlier.
server: Always allow windows to activate after their creation.
opengl32: Don't generate null functions for extensions.
opengl32: Generate some missing null functions.
opengl32: Expect core OpenGL functions to be present.
opengl32: Get OpenGL function table on process attach.
winemac: Avoid taking the window lock when creating client surface.
opengl32: Don't count EGL extensions in the registry arrays.
opengl32: List unsupported extensions rather than supported ones.
opengl32: Generate functions and constants for more EGL extensions.
win32u: Query EGL devices UUID with EGL_EXT_device_persistent_id.
winewayland: Update client surface position in update callback.
wined3d: Remove now unnecessary pixel format restoration.
wined3d: Create / release the window DCs with the swapchains.
win32u: Introduce a D3DKMT escape code to set fullscreen present rect.
wined3d: Set the window present rect when entering fullscreen mode.
wined3d: Use the backbuffer size rather than client rect when fullscreen.
server: Introduce a find_async_from_user helper.
mfsrcsnk: Introduce a DEFINE_MF_ASYNC_PARAMS macro.
mfsrcsnk: Factor out a media_source_request_stream_sample helper.
mfsrcsnk: Peek for stream token presence without removing it.
win32u: Require VK_KHR_external_semaphore_fd for keyed mutexes.
win32u: Expose onscreen single buffer formats with PFD_SUPPORT_GDI.
win32u: Workaround a 32-bit llvmpipe crash on initialization.
Vibhav Pant (2):
winebth.sys: Unify critical sections used for bluetooth_radio.
winebth.sys: Fix potential deadlocks while performing operations that block on the DBus event loop.
Yuxuan Shui (3):
winegstreamer: Fix SetOutputType of the wma decoder DMO.
mf/tests: Test Get{Input,Output}CurrentType.
winegstreamer: Implement media_object_Get{Input,Output}CurrentType.
Zhiyi Zhang (2):
user32/tests: Test scrollbar rect when WS_HSCROLL or WS_VSCROLL is present.
win32u: Remove scrollbar rect offsets when WS_HSCROLL or WS_VSCROLL is present.
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