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January 2026
- 1 participants
- 3 discussions
The Wine development release 11.1 is now available.
What's new in this release:
- Various changes that were deferred during code freeze.
- More pixel format conversions in WindowsCodecs.
- More work on ActiveX Data Objects (MSADO).
- Various bug fixes.
The source is available at <https://dl.winehq.org/wine/source/11.x/wine-11.1.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-11.1/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 11.1 (total 22):
- #16009 SureThing CD Labeler crashes when starting a new project
- #26645 PAF5 throws exception after canceling print from help viewer
- #38740 Mathearbeit G 5.6 installer hangs during installation (ShellFolder attributes for virtual folder 'CLSID_Printers', clsid '{2227a280-3aea-1069-a2de-08002b30309d}' missing in registry)
- #45930 Microsoft .NET Framework 4.x GAC update fails for some assemblies, 'Error compiling mscorlib, Path not found. (Exception from HRESULT: 0x80070003)' (legacy GAC missing: '%systemroot%\assembly')
- #51232 calling WsaGetLastError() after calling getsockopt() with a file descriptor that is not a socket differs from Windows
- #52030 Multiple game have corrupted text rendering (Project Cars 2, SnowRunner)
- #54160 Disk Usage page of PDFsam installer says that empty CD drive has the same amount of free space as the previous drive in the list
- #54300 LdrLoadDll illegal memory access on DllPath
- #56378 Microsoft Edge and Edge-based WebView2 do not function without --no-sandbox option
- #58143 Variable refresh rate does not work properly with winewayland.
- #58158 Sacred Gold 2.28 ASE crashes when initialising multiplayer
- #58757 Camerabag Pro 2025.2 fails to load image picture data unless winetricks windowscodecs used
- #58793 iTunes 12.9.3 freezes after opening
- #58905 Many Microsoft Store installers fail to start with System.TypeLoadException
- #59046 Multiple applications crash on unimplemented ICU functions
- #59149 Icons are broken in Wayland
- #59153 Wine 11.0-rc2 Ubisoft Connect freezes
- #59155 FastStone Image Viewer fails to open some PNG images due to unimplemented wincodecs conversion (copypixels_to_24bppBGR)
- #59162 GOG GALAXY launcher starts on an all white screen
- #59172 CEnumerateSerial needs unimplemented function msports.dll.ComDBOpen
- #59178 Genshin Impact requires ntdll.CloseThreadpoolCleanupGroupMembers to not hang when called from a DLL_PROCESS_DETACH notification
- #59227 Program under LMDE6 and wine run but not anymore under LMDE7 and wine
### Changes since 11.0:
```
Alex Henrie (2):
winecfg: Remove unnecessary calls to strdupU2W.
include: Annotate VirtualAlloc functions with __WINE_ALLOC_SIZE.
Alexandre Esteves (1):
ntdll: Accept device paths in LdrAddDllDirectory.
Alexandre Julliard (19):
winebth.sys: Don't include config.h from another header.
oledb32: Move non version-related resources out of version.rc.
tasklist: Make version resource language-neutral.
wrc: Stop translating the product name in version resources.
widl: Fix a typo in a comment.
resources: Rename version.rc files if they also contain non-version resources.
include: Add ntverp.h and common.ver.
include: Use common.ver to implement wine_common_ver.rc.
include: Add Wine version to the default product name in version resources.
start: On failure, report the error from the initial ShellExecuteW.
resources: Don't rely on headers being included by wine_common_ver.rc.
resources: Use common.ver directly in tests.
kernel32: Use common.ver directly.
ntdll: Remove the machine frame in KiUserExceptionDispatcher on ARM64.
ntdll/tests: Add a test for passing BOOLEAN values in syscalls.
ntdll: Move NT syscall Unix-side support to a new syscall.c file.
ntdll: Add syscall wrappers to work around ABI breakages.
win32u: Add syscall wrappers to work around the macOS ABI breakage on ARM64.
ntdll/tests: Mark a test that sometimes fails as flaky.
Alistair Leslie-Hughes (3):
include: Add more DB_E_ defines.
include: Add peninputpanel.idl.
include: Add some coclasses.
Ashley Hauck (1):
winewayland: Support wl_seat version 8.
Bernhard Übelacker (1):
iccvid/tests: Reserve enough memory for input in test_formats (ASan).
Biswapriyo Nath (6):
include: Add ID3D12VideoProcessor in d3d12video.idl.
include: Add ID3D12VideoProcessCommandList in d3d12video.idl.
include: Add D3D12_FEATURE_DATA_VIDEO_PROCESS_SUPPORT in d3d12video.idl.
include: Add D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE_EIGHTH_PIXEL.
include: Add missing flags in D3D12_RENDER_PASS_FLAGS.
propsys: Fix parameter type of PropVariantToGUID.
Brendan McGrath (11):
mfsrcsnk: Use stream_map for index value on stream start.
mfsrcsnk/tests: Add test for end of presentation.
mfsrcsnk: Remain in running state on EOP.
mfmediaengine/tests: Test we receive a frame before calling Play.
mf/tests: Add test for sample grabber seek.
mf/tests: Test sample grabber {Set,Cancel}Timer.
mf/tests: Check StreamSinkMarker event.
mf/tests: Test samplegrabber flush then seek.
mf/tests: Test seek with sample grabber whilst ignoring clock.
mf/tests: Check contents of sample collection.
mf/tests: Test sample grabber pause and resume.
Connor McAdams (5):
d3dx10: Move file/resource loading helper functions into shared code.
d3dx11: Implement D3DX11GetImageInfoFromFile{A,W}().
d3dx11: Implement D3DX11GetImageInfoFromResource{A,W}().
d3dx11: Implement D3DX11CreateTextureFromFile{A,W}().
d3dx11: Implement D3DX11CreateTextureFromResource{A,W}().
Derek Lesho (2):
win32u: Implement glImportMemoryWin32(Handle/Name)EXT for opaque handle types.
win32u: Implement glImportSemaphoreWin32(Handle/Name)EXT for opaque handle types.
Dmitry Timoshkov (8):
win32u: Also print hwnd in set_window_text() trace.
windowscodecs: Add support for converting 8bpp indexed to 24bpp format.
windowscodecs: Support trivial cases for copying 1bpp indexed data.
windowscodecs: Remove optimization for 1bpp pixel formats from WICConvertBitmapSource().
windowscodecs: Add support for converting from 32bpp RGBA to 64bpp RGBA.
windowscodecs: Fix conversion from 64bpp RGBA to 32bpp BGRA.
kerberos: Add support for EXTENDED_ERROR flags.
windowscodecs: Add fallback path to copypixels_to_64bppRGBA().
Elizabeth Figura (11):
wined3d: Separate a vk_blitter_conversion_supported() helper.
wined3d: Hold a reference to the wined3d in adapter_vk_destroy_device().
wined3d/spirv: Set FFP caps.
wined3d/spirv: Set shader_caps.varying_count.
wined3d: Downgrade the multiple devices FIXME to a WARN.
kernel32/tests: Test GetDiskSpaceInformationA() on a volume path.
mountmgr: Implement FileFsFullSizeInformationEx.
wined3d/glsl: Fix WINED3DTSS_TCI_SPHEREMAP calculation.
d3d8/tests: Test generated texcoords.
d3d9/tests: Test generated texcoords.
wined3d/hlsl: Implement generated texcoords.
Eric Pouech (4):
cmd: Detect and report more syntax errors in MKLINK command.
cmd: Fix two potential buffer overflows in MKLINK command.
cmd/tests: Add test for quoted wildcarded sets in FOR instruction.
cmd: Strip quotes from element in FOR set when it contains wildcards.
Francisco Casas (1):
wined3d: Don't print opcodes for cs padding packets.
Gabriel Ivăncescu (2):
jscript: Treat DISPATCH_PROPERTYGET | DISPATCH_METHOD as property getter in ES5+ modes.
mshtml: Handle DISPATCH_PROPERTYGET | DISPATCH_METHOD in dispex_value as property getter.
Georg Lehmann (2):
winevulkan: Update to VK spec version 1.4.339.
winevulkan: Update to VK spec version 1.4.340.
Giovanni Mascellani (2):
gitlab: Install PCSC lite and Samba for i386 as well.
gitlab: Install the OSSv4 header.
Hans Leidekker (9):
netprofm: Add IPv6 support.
netprofm: Skip the loopback interface.
netprofm: Trace returned connectivity values.
winhttp: Convert build_wpad_url() to Unicode.
winhttp: Enforce a 5 second resolve timeout in detect_autoproxyconfig_url_dns().
msi: Don't list drives for which GetVolumeInformationW() or GetDiskFreeSpaceExW() fails.
fusion: Create the legacy GAC directory in CreateAssemblyCache().
ncrypt: Support ECDSA_P256.
crypt32: Sync backing store when contexts are added or removed.
Jacek Caban (3):
include: Add more stdio.h function declarations.
include: Add more corecrt_wstdio.h function declarations.
include: Move intrinsic pragmas below function declarations.
Jactry Zeng (1):
winemenubuilder: Skip .desktop file creation when not on an XDG desktop.
Jiajin Cui (2):
windowscodecs: Correct GIF LZW compression initialization for images with truncated color palette.
ntdll: Prevent null pointer dereference in directory scanning.
Louis Lenders (1):
shell32: Add attributes to registry for CLSID_Printers.
Michael Stopa (1):
cryptnet: Close file handle.
Mohamad Al-Jaf (3):
chakra: Add stub dll.
windows.ui/tests: Add IUISettings2::get_TextScaleFactor() tests.
windows.ui: Stub IUISettings2::get_TextScaleFactor().
Nikolay Sivov (10):
d2d1/tests: Add a test for default stroke transform type.
d2d1/stroke: Fix querying for ID2D1StrokeStyle1.
d2d1/tests: Add some tests for transformed geometries used with uninitialized paths.
dwrite/tests: Handle COLRv1 in GetGlyphImageFormats() tests.
dwrite: Improve underline thickness estimation when font hasn't provided one.
dwrite/tests: Add some tests for HitTestTextPosition().
dwrite/layout: Run script and levels analyzer on whole text instead of segments.
dwrite/layout: Use single structure for formatted runs.
dwrite/layout: Add a list to keep textual and inline runs together.
d2d1: Implement GetGlyphRunWorldBounds().
Paul Gofman (19):
ntdll: Fix LdrLoadDll() prototype.
ntdll: Handle search flags in LdrLoadDll().
kernel32/tests: Add tests for LdrLoadDll().
ntdll: Use LDR_DONT_RESOLVE_REFS instead of DONT_RESOLVE_DLL_REFERENCES.
ntdll: Don't fill output handle on error in LdrLoadDll().
kernelbase: Pass search flags instead of path to LdrLoadDll().
wbemprox: Add Win32_SystemEnclosure.SerialNumber.
wbemprox: Mark Win32_SystemEnclosure.Tag as key column.
dwrite: Zero 'current' in create_font_collection().
ntdll: Make VEH registration structure compatible.
win32u: Wrap vkGetPhysicalDeviceProperties.
win32u: Fixup Vulkan deviceName to match win32u GPU name.
ntdll: Factor out get_random() function.
ntdll: Generate process cookie and return it from NtQueryInformationProcess( ProcessCookie ).
ntdll: Reimplement RtlEncodePointer / RtlDecodePointer using process cookie.
kernel32: Don't use export forwarding for ntdll function table functions.
ntdll/tests: Add some tests for RtlWalkFrameChain() / RtlCaptureStackBackTrace() on x64.
ntdll: Stop walk in RtlWalkFrameChain() if there is no function entry on x64.
ntdll: Add stub function for NtWorkerFactoryWorkerReady().
Piotr Caban (21):
include: Add msdshape.h header.
msado15: Improve column lookup performance.
msado15: Add initial ADOConnectionConstruction tests.
msado15: Add _Connection:{get,put}_ConnectionTimeout implementation.
msado15: Add partial adoconstruct_WrapDSOandSession implementation.
msado15: Fix lock and cursor type initialization in recordset_Open.
msado15: Request more features when opening table directly.
msado15: Fix active connection leak on Recordset release.
msado15: Improve connection validation in recordset_put_ActiveConnection.
msado15: Make dso and session arguments optional in adoconstruct_WrapDSOandSession.
msado15: Handle SetProperties error in adoconstruct_WrapDSOandSession.
msado15: Add initital IRowset wrapper tests.
msado15: Add IRowset wrapper stub.
msado15: Silence FIXME message when querying for known interfaces in rowset wrapper.
msado15: Implement IRowsetExactScroll:GetExactPosition in rowset wrapper.
msado15: Handle VT_I8 bookmarks in cache_get() helper.
msado15: Add _Recordset::Seek implementation.
msado15: Fix IDBProperties use after free in adoconstruct_WrapDSOandSession.
msado15: Respect DBPROP_CANHOLDROWS property in cache_get().
msado15: Dump rowset properties if logging is enabled.
msado15: Fix WrapDSOandSession usage in connection_Open.
Ralf Habacker (1):
ws2_32: Use debug strings in trace outputs for *socket*() and bind().
Rémi Bernon (28):
win32u: Use surfaces for client area if the backend doesn't support PutImage.
server: Track foreground process id, instead of looking for active window.
server: Remove now unnecessary process-wide set_foreground flag.
win32u: Make sysparam GPU devices less Vulkan specific.
win32u: Enumerate system GPU devices from EGL devices.
win32u: Expose device LUID / nodes mask to opengl32.
windows.gaming.input: Enfore axis usage mapping for HID devices.
win32u: Load glBlitFramebuffer function pointer.
opengl32: Fix front buffer emulation glBlitFramebuffer parameters.
opengl32: Use glBlitFramebuffer instead of glBlitNamedFramebuffer.
opengl32: Resolve default framebuffer before flushing.
win32u: Remove unnecessary window_surface exports.
winevulkan: Move copied structs without chain to a separate set.
winevulkan: Only require conversion if there are extensions.
winevulkan: Enable VK_KHR_maintenance7 extension.
winevulkan: Remove mostly unnecessary WINE_VK_VERSION.
winevulkan: Mind unsupported extensions dependencies.
winevulkan: Introduce an Extension class.
winevulkan: Get rid of the VkRegistry class.
winevulkan: Use the conversion names instead of rebuilding them.
winevulkan: Include physical device in the instance functions.
winevulkan: Simplify function prototype generation.
winevulkan: Get rid of remaining extra client parameter.
winevulkan: Simplify function lists generation.
winevulkan: Add parameter names to function pointers.
winevulkan: Simplify function parameters generation.
winevulkan: Simplify function protoypes generation.
mf/session: Discard end of presentation on IMFMediaSession_Stop.
SeongChan Lee (2):
winebus: Use smallest report size for joystick axis.
winebus: Use 16-bit relative axis range for bus_sdl.
Stefan Brüns (2):
msports: Add stub implementations for ComDBOpen/ComDBClose.
advapi32: Use same default values for both GetEffectiveRightsFromAclA/W.
Stefan Dösinger (3):
d3d8/tests: ATI2 DS surface creation attempt crashes nvidia.
d3d8/tests: Clarify a skip message.
d3d9/tests: Clarify a skip message.
Sven Baars (1):
msi/tests: Fix some typos (Coverity).
Tim Clem (4):
msvcp140: Bump the version number.
msvcp140_2: Bump the version number.
vcruntime140_1: Bump the version number.
wineboot: Check if ai_canonname is NULL.
Tobias Gruetzmacher (1):
winhttp: Implement WINHTTP_AUTOPROXY_ALLOW_STATIC.
Vibhav Pant (5):
winebth.sys: Fix potential memory leaks when async DBus calls fail.
winebth.sys: Simplify DBus signal matching in bluez_filter.
winebth.sys: Use a helper for logging DBus errors.
winebth.sys: Add heap allocation annotations to unix_name_{get_or_create, dup}.
rometadata: Add helpers for bounds checks while accessing offsets to assembly data.
Yeshun Ye (2):
kernel32/tests: Add tests for CreateProcessA.
kernelbase: Trim whitespaces from the quoted command line.
Yuxuan Shui (1):
qasf: Protect against unconnected pins in media_seeking_ChangeCurrent.
Zhiyi Zhang (5):
winex11.drv: Delete unused parameters for X11DRV_init_desktop().
comctl32_v6: Add horizontal spacing around button text.
comctl32: Use BOOLEAN instead of BOOL for RegisterClassNameW().
comctl32/tests: Test that there is no flatsb_class32 window class.
comctl32: Remove flatsb_class32 window class.
Ziia Shi (1):
ntdll: Avoid infinite wait during process termination.
```
1
0
The Wine team is proud to announce that the stable release Wine 11.0
is now available.
This release represents a year of development effort, around 6,300
individual changes, and more than 600 bug fixes. It contains a large
number of improvements that are listed below. The main highlights are
the NTSYNC support and the completion of the new WoW64 architecture.
The source is available at <https://dl.winehq.org/wine/source/11.0/wine-11.0.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-11.0/AUTHORS
----------------------------------------------------------------
## What's new in Wine 11.0
### WoW64
- The _new WoW64_ mode that was first introduced as experimental feature in
Wine 9.0 is considered fully supported, and essentially has feature parity
with the old WoW64 mode.
- 16-bit applications are supported in the new WoW64 mode.
- It is possible to force an old WoW64 installation to run in new WoW64 mode
by setting the variable `WINEARCH=wow64`. This requires the prefix to have
been created as 64-bit (the default).
- Pure 32-bit prefixes created with `WINEARCH=win32` are deprecated, and are
not supported in new WoW64 mode.
- The `wine64` loader binary is removed, in favor of a single `wine` loader
that selects the correct mode based on the binary being executed. For
binaries that have both 32-bit and 64-bit versions installed, it defaults
to 64-bit. The 32-bit version can then be launched with an explicit path,
e.g. `wine c:\\windows\\syswow64\\notepad.exe`.
### Synchronization / Threading
- The NTSync Linux kernel module is used when available, to improve the
performance of synchronization primitives. The needed kernel module is
shipped with the Linux kernel starting from version 6.14.
- Thread priority changes are implemented on Linux and macOS. On Linux,
this is constrained by the system nice limit, and current distributions
require some configuration to change the nice hard limit to a negative
value (in the -19,-1 range, where -5 is usually enough, and anything lower
is not recommended). See `man limits.conf(5)` for more information.
- NTDLL synchronization barriers are implemented.
- On macOS, the `%gs` register is swapped in the syscall dispatcher. This
avoids conflicts between the Windows TEB and the macOS thread descriptor.
### Kernel
- NT Reparse Points are implemented, with support for the mount point and
symlink types of reparse points.
- Write Watches take advantage of userfaultfd on Linux if available, to
avoid the cost of handling page faults in user space.
- NT system calls use the same syscall numbering as recent Windows, to
support applications that hardcode syscall numbers.
- On ARM64, there is support for simulating a 4K page size on top of larger
host pages (typically 16K or 64K). This works for simple applications, but
because it is not possible to completely hide the differences, more
demanding applications may not work correctly. Using a 4K-page kernel is
strongly recommended.
### Graphics
- The OSMesa dependency is removed, and OpenGL bitmap rendering is
implemented with the hardware accelerated OpenGL runtime.
- The EGL OpenGL backend is extended, and used by default on the X11
platform. The GLX backend is deprecated but remains available, and is used
as fallback if EGL isn't available. It can also be forced by setting the
value `UseEGL=N` in the `HKCU\Software\Wine\X11 Driver` registry key.
- The `VK_KHR_external_memory_win32`, `VK_KHR_external_semaphore_win32`,
`VK_KHR_external_fence_win32`, `VK_KHR_win32_keyed_mutex` extensions and
the related D3DKMT APIs are implemented.
- In new WoW64 mode, OpenGL buffers are mapped to 32-bit memory space using
Vulkan extensions if available.
- Front buffer OpenGL rendering is emulated for platforms that don't support
it natively.
- OpenGL context sharing implementation in wglShareLists is improved.
- The Vulkan API version 1.4.335 is supported.
- Image metadata handling is better supported in WindowsCodecs.
- Many more conversions between various pixel formats are supported in
WindowsCodecs.
### Desktop integration
- X11 Window Manager integration is improved: window activation requests are
sent to the Window Manager, and the EWMH protocol is used to keep the X11
and the Win32 active windows consistent.
- Exclusive fullscreen mode is supported, and D3D fullscreen mode is
improved, especially improving older DDraw games.
- Shaped and color-keyed windows are supported in the experimental Wayland
driver.
- Performance of several windowing-related functions is improved, using
shared memory for communication between processes.
- Clipboard support is implemented in the Wayland driver.
- Input Methods are supported in the Wayland driver.
### Direct3D
- Hardware decoding of H.264 video through Direct3D 11 video APIs is
implemented over Vulkan Video. Note that the Vulkan renderer must be used.
As in previous Wine versions, the Vulkan renderer can be used by setting
`renderer` to `vulkan` using the `Direct3D` registry key or
`WINE_D3D_CONFIG` environment variable.
- Direct3D 11 sampler minimum/maximum reduction filtering is implemented if
`GL_ARB_texture_filter_minmax` is available (when using the GL renderer)
or `VK_EXT_sampler_filter_minmax` (when using the Vulkan renderer).
- The following legacy Direct3D features are implemented for the Vulkan
renderer:
- Point size control.
- Point sprite control.
- Vertex blending.
- Fixed-function bump mapping.
- Color keying in draws.
- Flat shading.
- Alpha test.
- User clip planes.
- Several resource formats.
Additionally, the bundled copy of vkd3d-shader includes many improvements
for Shader Model 1, 2, and 3 shaders, including notably support for Shader
Model 1 pixel shaders and basic Shader Model 1 texturing. The Vulkan
renderer is not yet at parity with the GL renderer, and is therefore not
yet the default.
### Direct3D helper libraries
- `D3DXSaveSurfaceToFileInMemory` is reimplemented for PNG, JPEG and BMP
files, enabling support for formats and other edge cases not supported by
WindowsCodecs. It also supports saving surfaces to TARGA files.
- D3DX 11 texture loading functions are implemented, using code shared with
earlier D3DX versions.
- Box filtering is supported in all versions.
- `D3DXSaveTextureToFileInMemory` supports saving textures to DDS files.
- D3DX 9 supports reading 1-bit, 2-bit, and 4-bit indexed pixel formats, as
well as the CxV8U8 format.
- D3DX 10 and 11 support compressing and decompressing BC4 and BC5 formats.
- D3DX 10 and 11 support generating mipmap levels while loading textures.
- `ID3DXEffect::SetRawValue()` is partially implemented.
- `ID3DXSkinInfo::UpdateSkinnedMesh()` is implemented.
### Input / HID devices
- Compatibility with more Joystick devices is improved through the `hidraw`
backend. Per-vendor and per-device registry options are available to
selectively opt into the hidraw backend.
- Force feedback support is improved, with increased compatibility for
joysticks and driving wheels, and better performance.
- Better support for gamepads in the Windows.Gaming.Input API and with the
evdev backend when SDL is not available or disabled.
- There is a configuration tab for the Windows.Gaming.Input API in the Game
Controllers Control Panel applet.
- DirectInput compatibility with older games that use action maps and device
semantics is improved.
- More device enumeration APIs from Windows.Devices.Enumeration and cfgmgr32
are implemented.
### Bluetooth
- The Bluetooth driver supports scanning and configuring host device
discoverability, with some basic support for pairing via both the API and
a wizard. At this point, this is only supported on Linux systems using
BlueZ.
- Bluetooth radios and devices (both classic and low-energy) are visible to
Windows applications.
- Applications can make low-level RFCOMM connections to remote devices using
winsock APIs.
- There is initial support for Bluetooth Low Energy (BLE) Generic Attribute
Profile (GATT) services and characteristics, making them visible through
the Win32 BLE APIs.
### Scanner support
- `DAT_IMAGENATIVEXFER` is supported.
- Scanner selection and configuration are saved in the registry.
- TWAIN 2.0 API for scanning is implemented, which allows scanning to work
in 64-bit applications.
- Multi-page and Automatic Document Feed scans are supported.
- There is a user interface showing scanning progress and error messages.
- The scanner user interface no longer blocks the application using it.
- Windows-native scanner drivers can be loaded if they're installed in Wine.
### Multimedia
- The Multimedia Streaming library implements a custom allocator for
DirectDraw streams, reducing the number of buffer copies required for
filters which support a downstream custom allocator.
- Dynamic format change is supported in the DMO Wrapper, AVI Decoder, and
GStreamer-based demuxer and transform filters.
- GStreamer-based demuxer filters support the Indeo 5.0 codec.
- The DirectSound Renderer filter more properly signals end-of-stream.
Previously end-of-stream could be signaled too early, clipping the end of
an audio stream.
- The ASF Reader filter supports seeking.
- The AVI Decoder filter supports nontrivial source and destination
rectangles.
### DirectMusic
- SoundFont(SF2) supports more features:
- Parsing of preset, instrument and default modulators.
- Layering support required for many SF2 instruments.
- Reuse of downloaded waves and zero-copy access sample data to prevent
out-of-memory errors.
- Instrument normalization.
- The Synthesizer is improved:
- The latency clock is derived from the master clock to fix uneven
playback in certain tracks.
- Voice shutdown is instant and the synth better handles channel pressure
events and LFO connections.
- Setting the volume is supported and is automatically done when creating
a synth or adding a port.
- The DX7 version of the Style form is supported.
- Cache management improvements in the loader.
- More MIDI meta events are supported.
### Mono / .NET / WinRT
- XNA4 applications run based on SDL3, and render using the new SDL_GPU API
by default.
- A text layout engine supporting System.Windows.Documents APIs is added to
WPF (Windows Presentation Framework).
- Theming works in Windows Forms.
- WinRT metadata files can be generated by `widl`, and there is an initial
implementation of the loader classes.
- WinRT C++ exceptions are supported.
### Internationalization
- Locale data is generated from the Unicode CLDR database version 48. The
following additional locales are supported: `bqi-IR`, `bua-RU`, `cop-EG`,
`ht-HT`, `kek-GT`, `lzz-TR`, `mww-Hmnp-US`, `oka-CA`, `pi-Latn-GB`,
`pms-IT`, `sgs-LT`, `suz-Deva-NP`, and `suz-Sunu-NP`,
- Unicode character tables are based on version 17.0.0 of the Unicode
Standard.
- The timezone data is based on version 2025a of the IANA timezone database.
### Internet and networking
- MSHTML exposes DOM attributes as proper DOM nodes in standards-compliant
mode.
- JavaScript typed arrays are supported.
- The MSHTML objects DOMParser, XDomainRequest and msCrypto are implemented.
- Ping is implemented for ICMPv6.
### Databases
- MSADO supports writing changes to the database.
- Most of the MSADO Recordset functions are implemented.
- ODBC remaps Unicode strings to support ANSI-only Win32 drivers.
### Debugging
- The PDB file loader in DbgHelp is reimplemented, to support large files
(> 4G), faster loading, and use fewer memory resources.
- NT system calls can be traced with `WINEDEBUG=syscall`. Unlike
`WINEDEBUG=relay`, this is transparent to the application, and avoids
breaking applications that hook system call entry points.
- It is possible to generate both DWARF and PDB debug information in a
single build.
### Builtin applications
- The Audio tab of WineCfg allows configuring the default MIDI device.
- The Command Prompt tool `cmd` can create reparse points with `mklink /j`,
and display them in directory listings.
- The Command Prompt tool `cmd` supports more complex instructions, and file
name auto completion in interactive prompt.
- The Console Hosting application `conhost` supports F1 and F3 keys for
history retrieval.
- The `timeout` application is implemented.
- The `find` tool supports options `/c` (display match count) and `/i` (case
insensitive matches).
- The `whoami` tool supports output format specifiers.
- There is a basic implementation of the `subst` command
- There is an initial implementation of the `runas` tool.
### Miscellaneous
- Common Controls version 5 and version 6 are fully separated DLLs, and
v6-only features are removed from the v5 DLL for better compatibility.
- The PBKDF2 key derivation algorithm is supported in BCrypt.
- The well-known shell folders `UserProgramFiles`, `AccountPictures` and
`Screenshots` are supported.
### Development tools
- The IDL compiler can generate Windows Runtime metadata files (`.winmd`)
with the `--winmd` option
- The `winedump` tool supports dumping MUI resources, syscall numbers,
embedded NE modules, and large PDB files (>4G).
- The `wine/unixlib.h` header is installed as part of the development
package, as a first step towards supporting use of the Unixlib interface
in third-party modules. This is still a work in progress.
### Build infrastructure
- The X11-derived `install-sh` script is reimplemented in C, to enable
installing several files in a single program invocation. This speeds up
the file copying phase of `make install` by an order of magnitude.
- Compiler exceptions are used to implement `__try/__except` blocks when
building with Clang for 64-bit MSVC targets.
- The WineHQ Gitlab CI supports ARM64 builds.
### Bundled libraries
- The LLVM Compiler-RT runtime library version 8.0.1 is bundled, and used
when building modules in MSVC mode.
- The TomCrypt library version 1.18.2 is bundled and used to implement
cryptographic primitives in the RsaEnh and BCrypt modules.
- Vkd3d is updated to the upstream release [1.18][4].
- Faudio is updated to the upstream release 25.12.
- FluidSynth is updated to the upstream release 2.4.2.
- LCMS2 is updated to the upstream release 2.17.
- LibMPG123 is updated to the upstream release 1.33.0.
- LibPng is updated to the upstream release 1.6.51.
- LibTiff is updated to the upstream release 4.7.1.
- LibXml2 is updated to the upstream release 2.12.10.
- LibXslt is updated to the upstream release 1.1.43.
[4]: https://gitlab.winehq.org/wine/vkd3d/-/releases/vkd3d-1.18
### External dependencies
- The OSMesa library is no longer used. OpenGL bitmap rendering is
implemented using EGL instead.
- The HwLoc library is used for CPU detection on FreeBSD.
1
0
The Wine development release 11.0-rc5 is now available. This is
expected to be the last release candidate before the final 11.0.
What's new in this release:
- Bug fixes only, we are in code freeze.
The source is available at <https://dl.winehq.org/wine/source/11.0/wine-11.0-rc5.tar.xz>
Binary packages for various distributions will be available
from the respective [download sites][1].
You will find documentation [here][2].
Wine is available thanks to the work of many people.
See the file [AUTHORS][3] for the complete list.
[1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download
[2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation
[3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-11.0-rc5/AUTHORS
----------------------------------------------------------------
### Bugs fixed in 11.0-rc5 (total 32):
- #19063 GAP-Diveplanner : return Run time error '5'
- #23688 iriver LDB Manager: crashes when navigating directory tree
- #30129 Screen in 3d Studio Max v9 refresh badly
- #32235 Soldiers heroes of World War II crashes on startup
- #38505 sijpv12.exe crashes
- #39742 Heroes of Might and Magic 5 does not work (empty screen)
- #40512 Alan Wake's American Nightmare, some textures have missing transparency
- #40656 Heartstone Deck Tracker v0.14.9 fails to start
- #40730 Elasto Mania: Hang on launch - later works but without sound
- #41568 MiPony 2.5.0 can't be launched
- #46976 All games suffer from moderated to severe stuttering with mouse polling ~1000
- #47244 Batman: Arkham Origins no shadow from cloak in DX11 mode
- #48730 BioShock 2 crashes before entering main menu with builtin d3dcompiler_47
- #49013 League of Legends: Exception code c0000005
- #50724 Tomb Raider (2013) enabling tessellation leads to crash with Vulkan renderer
- #52318 Sumatra PDF - always prints entire document
- #52780 The Evil Within has very slow performance
- #53422 Bully: Scholarship Edition fails to play intros
- #55021 The Evil Within shows a black screen with OpenGL renderer
- #55849 Wine posts WM_(SYS)KEYUP message twice for Alt (and such) key if Fcitx/IBus daemon is running
- #56159 game blocks ~30 seconds, continues and then hangs, in "TKKG 1" (EN: Jennifer is Missing, DE: Katjas Geheimnis - Tivoli)
- #56815 Virtualbox installer fails to install
- #57999 "Tower Wars" game crash when start playing
- #58498 Rocket League: OSS driver is triggering game to crash
- #58786 Microsoft Deadly Tide requires ICM_DECOMPRESSEX_BEGIN implementation in iccvid
- #59165 Focus problems in SQLyog
- #59171 Face Noir: 3D inventory way too dark
- #59177 Earth 2150 freezes at the end of the intro video
- #59180 DirectDraw fullscreen windows are invisible
- #59190 Wolfenstein: The Old Blood / Wolfenstein: The New Order - black screen in the menu
- #59203 Monster Truck Madness 2 crashes with "double free detected"
- #59209 Monster Truck Madness 2 takes very long when loading/leaving a race
### Changes since 11.0-rc4:
```
Alexandre Julliard (5):
winedump: Dump the contents of the embedded NE module for 16-bit builtins.
Update copyright info for 2026.
ntdll: Don't try to create a process for a 16-bit dll.
ntdll: Use the sync_ioctl() helper in is_console_handle().
ws2_32/tests: Wait a bit before checking that we didn't receive a message.
André Zwing (1):
wow64: Only compare the valid segment selector part.
Bernhard Übelacker (1):
win32u: Return failure from ResizePalette called with a count of zero.
Byeong-Sik Jeon (1):
winex11: Drop SCIM workaround.
Dmitry Timoshkov (1):
ntdll: get_non_pe_file_info() returns NTSTATUS.
Elizabeth Figura (5):
wined3d: Invalidate lights when the view matrix changes.
iccvid/tests: Add format tests.
iccvid: Implement extended decompression.
d3d8/tests: Test how lighting is affected by world and view matrices.
d3d9/tests: Test how lighting is affected by world and view matrices.
Etaash Mathamsetty (1):
winewayland: Separate icon buffers from toplevel role.
Gabriel Ivăncescu (1):
mshtml/tests: Test calling external object's method with return value.
James Hawkins (2):
user32/tests: Test DlgDirList in a temp directory.
user32/tests: Remove unused todo_wine handling from listbox test.
Lauri Kenttä (1):
po: Update Finnish translation.
Rémi Bernon (3):
win32u: Update client surface state before swapping or presenting.
opengl32: Use a GL_FLUSH_FORCE_SWAP flag instead of BOOL parameter.
opengl32: Present on flush only when rendering to the front buffer.
Sven Baars (1):
opengl32: Avoid leaking memory on error paths (Coverity).
Zhiyi Zhang (4):
comctl32/tests: Add more RegisterClassNameW() tests.
comctl32: Register window classes in RegisterClassNameW() instead of DllMain().
winex11.drv: Don't send -1 fullscreen monitor indices to window managers.
dxgi/tests: Add a missing return value check.
```
1
0