The Wine development release 11.0-rc3 is now available. What's new in this release: - Bug fixes only, we are in code freeze. The source is available at <https://dl.winehq.org/wine/source/11.0/wine-11.0-rc3.tar.xz> Binary packages for various distributions will be available from the respective [download sites][1]. You will find documentation [here][2]. Wine is available thanks to the work of many people. See the file [AUTHORS][3] for the complete list. [1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download [2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation [3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-11.0-rc3/AUTHORS ---------------------------------------------------------------- ### Bugs fixed in 11.0-rc3 (total 17): - #45483 Installation of the DirectX 8.1 SDK fails due to msi custom action failure - #46033 Execution of commands that contain special symbols will be truncated. - #52373 Call of Cthulhu intro videos don't play correctly - #53751 RollerCoaster Tycoon 1-2: rename dialog is hidden behind game screen - #54425 user32:clibpoard - test_string_data_process() fails on Windows in mixed locales - #54626 Saving files in Microsoft Word/Excel 2010 creates useless shortcut files - #56932 Null pointer dereference in MiniDumpWriteDump - #57570 Syntax Error in CMD Batch Parsing - #58454 Regression in Ti Nspire software - #58483 Burnout Paradise has rendering issues - #58491 Flickering on video-surveilance-app is back - #58709 upgrade to 10.15 results in garbled fullscreen in Limelight Lemonade Jam - #59047 VRChat sound output is broken after video playback start when using AVPro player - #59096 GLX backend doesn't work with Nvidia binary drivers since Wine-10.19 - #59099 Mahjong game again does not display when launched - appears locked or caught in an endless loop - #59108 Steam: Client starts up, but all window content is black or white. - #59123 Performance issues in Clickteam games ### Changes since 11.0-rc2: ``` Alexandre Julliard (14): user32/tests: Get the codepage from the user locale for CF_TEXT conversions. d3d11/tests: Mark some tests that fail on gitlab CI as todo_wine. d3d9/tests: Mark some tests that fail on gitlab CI as todo_wine. win32u/tests: Fix a test failure with llvmpipe on 64-bit. amstream/tests: Fix test failures on 64-bit Windows. d3d8/tests: Disable a todo_wine that succeeds in new wow64. d3d10core/tests: Mark some tests that fail on Gitlab CI as todo_wine. d3d11/tests: Mark some tests that fail on Gitlab CI as todo_wine. imm32/tests: Mark a test that fails on Gitlab CI as todo_wine. ntdll: Set status in IO_STATUS_BLOCK on success. ntdll/tests: Comment out one more instance of setting %fs register. win32u: Only compare 32 bits of wparam in WM_STYLECHANGED handling. kernel32/tests: Don't test volatile register values. kernel32/tests: Synchronize the debug thread startup with the main thread. Bernhard Übelacker (1): twain_32/tests: Test with twaindsm.dll at 64-bits. Brendan Shanks (1): winemac: Report correct dimensions in macdrv_get_monitors() when retina mode is enabled. Byeong-Sik Jeon (1): po: Update Korean translation. Elizabeth Figura (3): d3d11/tests: Use explicit todo markers for test_uint_instructions() failures. ddraw: Check for DDSCAPS_PRIMARYSURFACE in ddraw_gdi_is_front(). wined3d: Only invalidate enabled clip planes. Eric Pouech (2): dbghelp: Don't crash when creating minidump without exception pointers. dbghelp: Skip compilation units with attributes imported from .dwz. Hans Leidekker (1): nsiproxy.sys: Assign the highest metric value to loopback adapters. Jactry Zeng (2): urlmon: Add missing period to Internet zone description. po: Update Simplified Chinese translation. Matteo Bruni (4): winex11: Don't try to set NULL icon data. mfmediaengine: Apply stream volume instead of session-wide. mfmediaengine: Set SAR session ID to a random GUID. mfmediaengine/tests: Test WASAPI audio session interaction. Paul Gofman (3): ntdll: Fix a crash in server_get_name_info() when there is NULL name. win32u: Register WGL_ARB_pixel_format before WGL_ARB_pixel_format_float. winex11.drv: Register WGL_ARB_pixel_format extension. Rémi Bernon (12): opengl32: Avoid crashing if WGL_WINE_query_renderer is not supported. win32u: Use the window fullscreen exclusive rect for vulkan swapchain. win32u: Don't set window pixel format if drawable creation failed. win32u: Fix clipping out of vulkan and other process client surfaces. win32u/tests: Test that wine-specific D3DKMTEscape codes are harmless. opengl32: Check extension function pointers before using them. wined3d: Update the context DC from its swapchain if it changed. winex11: Avoid creating window data entirely for offscreen windows. winex11: Unmap windows only when SWP_HIDEWINDOW is set. winex11: Don't request activation of withdrawn windows. ntdll: Allow region allocation for some non growable heaps. win32u: Get the context drawable pointer again after context_sync_drawables. Stefan Dösinger (3): wined3d: Initialize managed textures in LOCATION_SYSMEM. d3d9/tests: Test initial texture dirty state. d3d8/tests: Test initial texture dirty state. ```