The Wine development release 11.0-rc5 is now available. This is expected to be the last release candidate before the final 11.0. What's new in this release: - Bug fixes only, we are in code freeze. The source is available at <https://dl.winehq.org/wine/source/11.0/wine-11.0-rc5.tar.xz> Binary packages for various distributions will be available from the respective [download sites][1]. You will find documentation [here][2]. Wine is available thanks to the work of many people. See the file [AUTHORS][3] for the complete list. [1]: https://gitlab.winehq.org/wine/wine/-/wikis/Download [2]: https://gitlab.winehq.org/wine/wine/-/wikis/Documentation [3]: https://gitlab.winehq.org/wine/wine/-/raw/wine-11.0-rc5/AUTHORS ---------------------------------------------------------------- ### Bugs fixed in 11.0-rc5 (total 32): - #19063 GAP-Diveplanner : return Run time error '5' - #23688 iriver LDB Manager: crashes when navigating directory tree - #30129 Screen in 3d Studio Max v9 refresh badly - #32235 Soldiers heroes of World War II crashes on startup - #38505 sijpv12.exe crashes - #39742 Heroes of Might and Magic 5 does not work (empty screen) - #40512 Alan Wake's American Nightmare, some textures have missing transparency - #40656 Heartstone Deck Tracker v0.14.9 fails to start - #40730 Elasto Mania: Hang on launch - later works but without sound - #41568 MiPony 2.5.0 can't be launched - #46976 All games suffer from moderated to severe stuttering with mouse polling ~1000 - #47244 Batman: Arkham Origins no shadow from cloak in DX11 mode - #48730 BioShock 2 crashes before entering main menu with builtin d3dcompiler_47 - #49013 League of Legends: Exception code c0000005 - #50724 Tomb Raider (2013) enabling tessellation leads to crash with Vulkan renderer - #52318 Sumatra PDF - always prints entire document - #52780 The Evil Within has very slow performance - #53422 Bully: Scholarship Edition fails to play intros - #55021 The Evil Within shows a black screen with OpenGL renderer - #55849 Wine posts WM_(SYS)KEYUP message twice for Alt (and such) key if Fcitx/IBus daemon is running - #56159 game blocks ~30 seconds, continues and then hangs, in "TKKG 1" (EN: Jennifer is Missing, DE: Katjas Geheimnis - Tivoli) - #56815 Virtualbox installer fails to install - #57999 "Tower Wars" game crash when start playing - #58498 Rocket League: OSS driver is triggering game to crash - #58786 Microsoft Deadly Tide requires ICM_DECOMPRESSEX_BEGIN implementation in iccvid - #59165 Focus problems in SQLyog - #59171 Face Noir: 3D inventory way too dark - #59177 Earth 2150 freezes at the end of the intro video - #59180 DirectDraw fullscreen windows are invisible - #59190 Wolfenstein: The Old Blood / Wolfenstein: The New Order - black screen in the menu - #59203 Monster Truck Madness 2 crashes with "double free detected" - #59209 Monster Truck Madness 2 takes very long when loading/leaving a race ### Changes since 11.0-rc4: ``` Alexandre Julliard (5): winedump: Dump the contents of the embedded NE module for 16-bit builtins. Update copyright info for 2026. ntdll: Don't try to create a process for a 16-bit dll. ntdll: Use the sync_ioctl() helper in is_console_handle(). ws2_32/tests: Wait a bit before checking that we didn't receive a message. André Zwing (1): wow64: Only compare the valid segment selector part. Bernhard Übelacker (1): win32u: Return failure from ResizePalette called with a count of zero. Byeong-Sik Jeon (1): winex11: Drop SCIM workaround. Dmitry Timoshkov (1): ntdll: get_non_pe_file_info() returns NTSTATUS. Elizabeth Figura (5): wined3d: Invalidate lights when the view matrix changes. iccvid/tests: Add format tests. iccvid: Implement extended decompression. d3d8/tests: Test how lighting is affected by world and view matrices. d3d9/tests: Test how lighting is affected by world and view matrices. Etaash Mathamsetty (1): winewayland: Separate icon buffers from toplevel role. Gabriel Ivăncescu (1): mshtml/tests: Test calling external object's method with return value. James Hawkins (2): user32/tests: Test DlgDirList in a temp directory. user32/tests: Remove unused todo_wine handling from listbox test. Lauri Kenttä (1): po: Update Finnish translation. Rémi Bernon (3): win32u: Update client surface state before swapping or presenting. opengl32: Use a GL_FLUSH_FORCE_SWAP flag instead of BOOL parameter. opengl32: Present on flush only when rendering to the front buffer. Sven Baars (1): opengl32: Avoid leaking memory on error paths (Coverity). Zhiyi Zhang (4): comctl32/tests: Add more RegisterClassNameW() tests. comctl32: Register window classes in RegisterClassNameW() instead of DllMain(). winex11.drv: Don't send -1 fullscreen monitor indices to window managers. dxgi/tests: Add a missing return value check. ```
participants (1)
-
Alexandre Julliard