http://bugs.winehq.org/show_bug.cgi?id=59450 --- Comment #19 from Tony Fabris <tfabris@gmail.com> --- Created attachment 80493 --> http://bugs.winehq.org/attachment.cgi?id=80493 Crash stacktrace I'm able to get a cleaner build of mainline VKD3D 1.19 running the game. It does NOT need the shader changes ported over from the Crossover version. It only needs this one hardcoded line change to get past the ""Renderer creation failed. Please ensure your graphics card meets the minimum requirement" dialog box: ~/src/vkd3d-git/libs/vkd3d/device.c line 1484: // Add this line before the TRACE statement at the // end of the vkd3d_init_feature_level function: vk_info->max_feature_level = D3D_FEATURE_LEVEL_12_2; It also needs this environment variable to be set, so that the screen renders instead of showing a red screen: export VKD3D_DISABLE_EXTENSIONS=VK_EXT_descriptor_indexing Then it runs, and also reproduces the issue. NOTE: I think there might be more than one crash or hang issue. Sometimes I get a crash with a stacktrace on the console, sometimes I get a graphics hang where I can still hear myself make menu selections but the screen doesn't refresh, and those don't have a crash/stacktrace on the console. So that might be two separate bugs. Anyway, attached is the one with the stacktrace. Any ideas on this one? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.