http://bugs.winehq.org/show_bug.cgi?id=14038 --- Comment #27 from Frank Roscher <onety-three(a)gmx.net> 2008-07-19 11:26:34 --- Wow, my regression test is already finished. The result is exactly the same as in Tobias' test: c088edeae7fed4645fa3f34fb5bacc1eeaa87706 is first bad commit commit c088edeae7fed4645fa3f34fb5bacc1eeaa87706 Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Tue Jul 8 18:59:10 2008 -0500 wined3d: Use GL_ARB_texture_non_power_of_two emulation. So the performance regression when using "medium" post-processing effects (which worked before) has the same reason as the bad performance in the scenes that weren't rendered correctly before. By the way, I get the same message in the log that Tobias gets: fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 917 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.