http://bugs.winehq.org/show_bug.cgi?id=59450 --- Comment #33 from Henri Verbeet <hverbeet@gmail.com> --- (In reply to Tony Fabris from comment #32)
I shall try to figure out how to get MoltenVK to compile so that I can insert a hand-built version into my bottle, like I did for vkd3d. Then I could do some debugging-by-printf or at least get backtraces with symbol tables. Should I be poking the folks over at https://github.com/KhronosGroup/MoltenVK at this point?
Well, at this point we mostly have some speculation based on some assumptions. :) It all sounds plausible to me, but that doesn't mean it's true; I don't think it can hurt to ask the MoltenVK people to take a look at this point, but ideally we'd try to confirm some of this stuff first. One of the first things to try may be whether setting MVK_CONFIG_SYNCHRONOUS_QUEUE_SUBMITS=1 [1] makes any difference. The documentation claims that's the default, but there's also a corresponding build-time configuration option; the version of MoltenVK in CrossOver may not have been built with the default options. [1] https://github.com/KhronosGroup/MoltenVK/blob/main/Docs/MoltenVK_Configurati... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.