July 23, 2008
6:58 a.m.
http://bugs.winehq.org/show_bug.cgi?id=14038 --- Comment #41 from H. Verbeet <hverbeet(a)gmail.com> 2008-07-23 01:58:49 --- The problem there is that glReadBuffer(GL_BACK) isn't valid when an FBO is bound. The deeper cause has to do with the order of apply_fbo_state(), ActivateContext() and LoadLocation() in places like Clear() and DrawPrimitive(). I've got some patches for this in my tree, and they'll likely fix this error. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.