Nov. 18, 2012
6:15 p.m.
http://bugs.winehq.org/show_bug.cgi?id=21708 --- Comment #16 from Rafał Mużyło <galtgendo(a)o2.pl> 2012-11-18 12:15:32 CST --- (In reply to comment #15) > (In reply to comment #14) > > fixme:d3d:state_zenable Z buffer disabled, but ARB_depth_clamp isn't supported. > This FIXME is harmless in most games. The interesting question is why the Z > buffer is disabled. Either the game explicitly disables it(ok), or there is no > depth buffer(maybe ok, maybe not). Can you check if there's a line "No Z buffer > - disabling depth test" in a +d3d log? > No such line in the log. > (In reply to comment #14) > > Now the window is still black, but instead of previous errors, there's only > > this one printed repeatedly: > > fixme:d3d_surface:surface_load_ds_location Not supported with fixed up depth > > stencil. > This fixme is a side effect of the hack. It may cause rendering problems, but I > suspect something else is broken. > > Please try(on top of my two hacks) to set the following registry key: > HKEY_CURRENT_USER/Software/Wine/Direct3D/AlwaysOffscreen = "disabled" With this regkey, it seems to be displayed correctly. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.