http://bugs.winehq.org/show_bug.cgi?id=15644 --- Comment #9 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-10-17 15:49:17 --- d3d, d3d_draw trace of Morrowind: http://www.math.uni-bielefeld.de/~tjakobi/wine/morrowind_debug.log.bz2 Had to bzip2 this log, because it go rather huge. Shows again that the engine sucks (uses too much API calls). Note that I couldn't reproduce the flickering while the trace logging was on (the game was really slow with it). Instead of flickering the waterplane and sprites were never rendered at all (even not when looking at the ground). The 'game menu' technique again worked here again. Greets, Tobias -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.