http://bugs.winehq.org/show_bug.cgi?id=14038 --- Comment #31 from Tobias Jakobi <liquid.acid(a)gmx.net> 2008-07-19 12:43:39 --- First of all, the fixme:d3d_surface:read_from_framebuffer_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 917 messages are still there. Every time a frame is rendered in bt mode. With PPE set to medium the problem remains. Removing the hack: PPE=medium: Doesn't make any difference, performance is equally worse than with high PP effects. So the hack only makes the bug worse, any other ideas? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.