http://bugs.winehq.org/show_bug.cgi?id=59555 Bug ID: 59555 Summary: Star Wars: Knights of the Old Republic - Rendering failure with active framebuffer effects Product: Wine Version: 11.5 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@list.winehq.org Reporter: accounts.winehq@vv221.fr Distribution: --- Up to WINE 10.0, framebuffer effects could be enabled in Star Wars: Knights of the Old Republic with no adverse effect on rendering. With WINE 11.5 it leads to a failure to render the game world (including any geometry, models, etc.). Text dialogues and other 2D interface pieces can be seen, with some heavy flickering effect. When trying to take a screenshot I only get a solid black image, even when text dialogue could be seen on the actual game screen. The actual gameplay seems to work fine, this is almost certainly only a rendering error. I have not tested other WINE builds yet, but I am going to do that to get a better idea of where the regression is hiding. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.